# WARDEN SETTINGS
#
# Warden.Enabled
# Description: Enable Warden anticheat system.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Warden.Enabled = 1
#
# Warden.NumMemChecks
# Description: Number of Warden memory checks that are sent to the client each cycle.
# Default: 3 - (Enabled)
# 0 - (Disabled)
Warden.NumMemChecks = 3
#
# Warden.NumOtherChecks
# Description: Number of Warden checks other than memory checks that are added to request
# each checking cycle.
# Default: 7 - (Enabled)
# 0 - (Disabled)
Warden.NumOtherChecks = 7
#
# Warden.ClientResponseDelay
# Description: Time (in seconds) before client is getting disconnecting for not responding.
# Default: 600 - (10 Minutes)
# 0 - (Disabled, client won't be kicked)
Warden.ClientResponseDelay = 20
#
# Warden.ClientCheckHoldOff
# Description: Time (in seconds) to wait before sending the next check request to the client.
# A low number increases traffic and load on client and server side.
# Default: 30 - (30 Seconds)
# 0 - (Send check as soon as possible)
Warden.ClientCheckHoldOff = 0
#
# Warden.ClientCheckFailAction
# Description: Default action being taken if a client check failed. Actions can be
# overwritten for each single check via warden_action table in characters
# database.
# Default: 0 - (Disabled, Logging only)
# 1 - (Kick)
# 2 - (Ban)
Warden.ClientCheckFailAction = 2
#
# Warden.BanDuration
# Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set
# to ban.
# Default: 86400 - (24 hours)
# 0 - (Permanent ban)
Warden.BanDuration = 86400
#
################################################## #################################################
# Anticheat.Enable
# Description: Enables or disables the Anticheat System functionality
# Default: 1 - (Enabled)
# 0 - (Disabled)
Anticheat.Enable = 1
# Anticheat.ReportsForIngameWarnings
# Description: How many reports the player must have to notify to GameMasters ingame when he generates a new report.
# Default: 70
Anticheat.ReportsForIngameWarnings = 5
# Anticheat.DetectionsEnabled
# Description: It represents which detections are enabled.
#
# SPEED_HACK_DETECTION = 1
# FLY_HACK_DETECTION = 2
# WALK_WATER_HACK_DETECTION = 4
# JUMP_HACK_DETECTION = 8
# TELEPORT_PLANE_HACK_DETECTION = 16
# CLIMB_HACK_DETECTION = 32
#
# Default: 31
Anticheat.DetectionsEnabled = 31
# Anticheat.MaxReportsForDailyReport
# Description: How many reports must the player have to make a report that it is in DB for a day (not only during the player's session).
# Default: 70
Anticheat.MaxReportsForDailyReport = 5
Porém o warden não dá Ban automático , simplismente quem loga é kicado logo em seguida..
Alguém tem uma configuração melhor?
#
# Warden.Enabled
# Description: Enable Warden anticheat system.
# Default: 0 - (Disabled)
# 1 - (Enabled)
Warden.Enabled = 1
#
# Warden.NumMemChecks
# Description: Number of Warden memory checks that are sent to the client each cycle.
# Default: 3 - (Enabled)
# 0 - (Disabled)
Warden.NumMemChecks = 3
#
# Warden.NumOtherChecks
# Description: Number of Warden checks other than memory checks that are added to request
# each checking cycle.
# Default: 7 - (Enabled)
# 0 - (Disabled)
Warden.NumOtherChecks = 7
#
# Warden.ClientResponseDelay
# Description: Time (in seconds) before client is getting disconnecting for not responding.
# Default: 600 - (10 Minutes)
# 0 - (Disabled, client won't be kicked)
Warden.ClientResponseDelay = 20
#
# Warden.ClientCheckHoldOff
# Description: Time (in seconds) to wait before sending the next check request to the client.
# A low number increases traffic and load on client and server side.
# Default: 30 - (30 Seconds)
# 0 - (Send check as soon as possible)
Warden.ClientCheckHoldOff = 0
#
# Warden.ClientCheckFailAction
# Description: Default action being taken if a client check failed. Actions can be
# overwritten for each single check via warden_action table in characters
# database.
# Default: 0 - (Disabled, Logging only)
# 1 - (Kick)
# 2 - (Ban)
Warden.ClientCheckFailAction = 2
#
# Warden.BanDuration
# Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set
# to ban.
# Default: 86400 - (24 hours)
# 0 - (Permanent ban)
Warden.BanDuration = 86400
#
################################################## #################################################
# Anticheat.Enable
# Description: Enables or disables the Anticheat System functionality
# Default: 1 - (Enabled)
# 0 - (Disabled)
Anticheat.Enable = 1
# Anticheat.ReportsForIngameWarnings
# Description: How many reports the player must have to notify to GameMasters ingame when he generates a new report.
# Default: 70
Anticheat.ReportsForIngameWarnings = 5
# Anticheat.DetectionsEnabled
# Description: It represents which detections are enabled.
#
# SPEED_HACK_DETECTION = 1
# FLY_HACK_DETECTION = 2
# WALK_WATER_HACK_DETECTION = 4
# JUMP_HACK_DETECTION = 8
# TELEPORT_PLANE_HACK_DETECTION = 16
# CLIMB_HACK_DETECTION = 32
#
# Default: 31
Anticheat.DetectionsEnabled = 31
# Anticheat.MaxReportsForDailyReport
# Description: How many reports must the player have to make a report that it is in DB for a day (not only during the player's session).
# Default: 70
Anticheat.MaxReportsForDailyReport = 5
Porém o warden não dá Ban automático , simplismente quem loga é kicado logo em seguida..
Alguém tem uma configuração melhor?