Isto é, quando você pressiona para liberá-lo vai reaparecer no local cadáver, não vai mais se teletransportar para o cemitério.
Linha aberta player.cpp 5506
Para pesquisar
E remover aonde está TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation());
Se não Gostou da tradução :em inglês:
This is when you press to release it will respawn at the corpse location, won't teleport anymore to the graveyard.
Open player.cpp Line 5506
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And remove This is when you press to release it will respawn at the corpse location, won't teleport anymore to the graveyard.
Open player.cpp Line 5506
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And remove TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation());
Créditos:
AlexeWarr
FireWave(Por postar aqui)
Linha aberta player.cpp 5506
Para pesquisar
E remover aonde está TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation());
Código:
// if no grave found, stay at the current location
// and don't show spirit healer location
if (ClosestGrave)
{
TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation());
if (isDead()) // not send if alive, because it used in TeleportTo()
{
WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // show spirit healer position on minimap
data << ClosestGrave->map_id;
data << ClosestGrave->x;
data << ClosestGrave->y;
data << ClosestGrave->z;
GetSession()->SendPacket(&data);
}
Se não Gostou da tradução :em inglês:
This is when you press to release it will respawn at the corpse location, won't teleport anymore to the graveyard.
Open player.cpp Line 5506
Search For
And remove This is when you press to release it will respawn at the corpse location, won't teleport anymore to the graveyard.
Open player.cpp Line 5506
Search For
And remove TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation());
Créditos:
AlexeWarr
FireWave(Por postar aqui)