Olá Alguem poderia disponibilizar comandos de gm e adm do WoW uso a New Jeuties Blizzlike Repack 10.0 agradeço :D //vale +rep
Código:
character changefaction
Level : 2
Syntax: .character changefaction $name
Change character faction.
character changerace
Level : 2
Syntax: .character changerace $name
Change character race.
character customize
Level : 2
Syntax: .character customize [$name]
Mark selected in game or by $name in command character for customize at next login.
character rename
Level : 2
Syntax: .character rename [$name]
Mark selected in game or by $name in command character for rename at next login.
character reputation
Level : 2
Syntax: .character reputation [$player_name]
Show reputation information for selected player or player find by $player_name.
character titles
Level : 2
Syntax: .character titles [$player_name]
Show known titles list for selected player or player find by $player_name.
combatstop
Level : 2
Syntax: .combatstop [$playername]
Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
demorph
Level : 2
Syntax: .demorph
Demorph the selected player.
event
Level : 2
Syntax: .event #event_id
Show details about event with #event_id.
event activelist
Level : 2
Syntax: .event activelist
Show list of currently active events.
event start
Level : 2
Syntax: .event start #event_id
Start event #event_id. Set start time for event to current moment (change not saved in DB).
event stop
Level : 2
Syntax: .event stop #event_id
Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
gobject
Level : 2
Syntax: .gobject $subcommand Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands
gobject activate
Level : 2
Syntax: .gobject activate #guid
Activates an object like a door or a button.
gobject add
Level : 2
Syntax: .gobject add #id
Add a game object from game object templates to the world at your current location using the #id.
spawntimesecs sets the spawntime, it is optional.
Note: this is a copy of .gameobject.
gobject delete
Level : 2
Syntax: .gobject delete #go_guid
Delete gameobject with guid #go_guid.
gobject info
Level : 2
Syntax: .gobject info [$object_entry]
Query Gameobject information for selected gameobject or given entry.
gobject move
Level : 2
Syntax: .gobject move #goguid [#x #y #z]
Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).
gobject near
Level : 2
Syntax: .gobject near [#distance]
Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.
gobject setphase
Level : 2
Syntax: .gobject setphase #guid #phasemask
Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.
gobject target
Level : 2
Syntax: .gobject target [#go_id|#go_name_part]
Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.
gobject tempadd
Level : 2
Adds a temporary gameobject that is not saved to DB.
gobject turn
Level : 2
Syntax: .gobject turn #goguid
Set for gameobject #goguid orientation same as current character orientation.
guid
Level : 2
Syntax: .guid
Display the GUID for the selected character.
guild create
Level : 2
Syntax: .guild create [$GuildLeaderName] “$GuildName”
Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.
guild delete
Level : 2
Syntax: .guild delete “$GuildName”
Delete guild $GuildName. Guild name must in quotes.
guild invite
Level : 2
Syntax: .guild invite [$CharacterName] “$GuildName”
Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.
guild rank
Level : 2
Syntax: .guild rank [$CharacterName] #Rank
Set for player $CharacterName (or selected) rank #Rank in a guild.
guild uninvite
Level : 2
Syntax: .guild uninvite [$CharacterName]
Remove player $CharacterName (or selected) from a guild.
honor
Level : 2
Syntax: .honor $subcommand Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands
honor add
Level : 2
Syntax: .honor add $amount
Add a certain amount of honor (gained today) to the selected player.
honor addkill
Level : 2
Syntax: .honor addkikll
Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)
honor update
Level : 2
Syntax: .honor update
Force the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.
itemmove
Level : 2
Syntax: .itemmove #sourceslotid #destinationslotid
Move an item from slots #sourceslotid to #destinationslotid in your inventory
Not yet implemented
kick
Level : 2
Syntax: .kick [$charactername] [$reason]
Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is “No Reason”.
learn all_crafts
Level : 2
Syntax: .learn crafts
Learn all professions and recipes.
learn all_gm
Level : 2
Syntax: .learn all_gm
Learn all default spells for Game Masters.
learn all_recipes
Level : 2
Syntax: .learn all_recipes [$profession]
Learns all recipes of specified profession and sets skill level to max.
Example: .learn all_recipes enchanting
lookup event
Level : 2
Syntax: .lookup event $name
Attempts to find the ID of the event with the provided $name.
lookup player account
Level : 2
Syntax: .lookup player account $account ($limit)
Searchs players, which account username is $account with optional parametr $limit of results.
lookup player email
Level : 2
Syntax: .lookup player email $email ($limit)
Searchs players, which account email is $email with optional parametr $limit of results.
lookup player ip
Level : 2
Syntax: .lookup player ip $ip ($limit)
Searchs players, which account ast_ip is $ip with optional parametr $limit of results.
lookup title
Level : 2
Syntax: .lookup title $$namepart
Looks up a title by $namepart, and returns all matches with their title ID’s and index’s.
modify gender
Level : 2
Syntax: .modify gender male/female
Change gender of selected player.
modify morph
Level : 2
Syntax: .modify morph #displayid
Change your current model id to #displayid.
modify rep
Level : 2
Syntax: .modify rep #repId (#repvalue | $rankname [#delta])
Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.
modify standstate
Level : 2
Syntax: .modify standstate #emoteid
Change the emote of your character while standing to #emoteid.
npc add
Level : 2
Syntax: .npc add #creatureid
Spawn a creature by the given template id of #creatureid.
npc additem
Level : 2
Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r
Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.
npc addmove
Level : 2
Syntax: .npc addmove #creature_guid [#waittime]
Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.
npc changelevel
Level : 2
Syntax: .npc changelevel #level
Change the level of the selected creature to #level.
#level may range from 1 to 63.
npc delete
Level : 2
Syntax: .npc delete [#guid]
Delete creature with guid #guid (or the selected if no guid is provided)
npc delitem
Level : 2
Syntax: .npc delitem #itemId
Remove item #itemid from item list of selected vendor.
npc factionid
Level : 2
Syntax: .npc factionid #factionid
Set the faction of the selected creature to #factionid.
npc flag
Level : 2
Syntax: .npc flag #npcflag
Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.
npc follow
Level : 2
Syntax: .npc follow
Selected creature start follow you until death/fight/etc.
npc move
Level : 2
Syntax: .npc move [#creature_guid]
Move the targeted creature spawn point to your coordinates.
npc setdeathstate
Level : 2
Syntax: .npc setdeathstate on/off
Set default death state (dead/alive) for npc at spawn.
npc setlink
Level : 2
Syntax: .npc setlink $creatureGUID
Links respawn of selected creature to the condition that $creatureGUID defined is alive.
npc setmodel
Level : 2
Syntax: .npc setmodel #displayid
Change the model id of the selected creature to #displayid.
npc setmovetype
Level : 2
Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]
Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
Make sure you use NODEL, if you want to keep the waypoints.
npc setphase
Level : 2
Syntax: .npc setphase #phasemask
Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..
npc spawndist
Level : 2
Syntax: .npc spawndist #dist
Adjust spawndistance of selected creature to dist.
npc spawntime
Level : 2
Syntax: .npc spawntime #time
Adjust spawntime of selected creature to time.
npc tempadd
Level : 2
Adds temporary NPC, not saved to database.
npc unfollow
Level : 2
Syntax: .npc unfollow
Selected creature (non pet) stop follow you.
pet
Level : 2
Syntax: .pet $subcommand Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands
pet create
Level : 2
Syntax: .pet create
Creates a pet of the selected creature.
pet learn
Level : 2
Syntax: .pet learn
Learn #spellid to pet.
pet tp
Level : 2
Syntax: .pet tp #
Change pet’s amount of training points.
pet unlearn
Level : 2
Syntax: .pet unlean
unLearn #spellid to pet.
pinfo
Level : 2
Syntax: .pinfo [$player_name]
Output account information for selected player or player find by $player_name.
playall
Level : 2
Syntax: .playall #soundid
Player a sound to whole server.
reload creature_linked_respawn
Level : 2
Syntax: .reload creature_linked_respawn
Reload creature_linked_respawn table.
repairitems
Level : 2
Syntax: .repairitems
Repair all selected player’s items.
server corpses
Level : 2
Syntax: .server corpses
Triggering corpses expire check in world.
titles add
Level : 2
Syntax: .titles add #title
Add title #title (id or shift-link) to known titles list for selected player.
titles current
Level : 2
Syntax: .titles current #title
Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
titles remove
Level : 2
Syntax: .titles remove #title
Remove title #title (id or shift-link) from known titles list for selected player.
titles setmask
Level : 2
Syntax: .titles setmask #mask
Allows user to use all titles from #mask.
#mask=0 disables the title-choose-field
waterwalk
Level : 2
Syntax: .waterwalk on/off
Set on/off waterwalk state for selected player or self if no player selected.
wp event
Level : 2
Syntax: .wp event $subcommand Type .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.
wp load
Level : 2
Syntax: .wp load $pathid Load pathid number for selected creature. Creature must have no waypoint data.
wp show
Level : 2
Syntax: .wp show $option Options: on $pathid (or selected creature with loaded path) – Show path off – Hide path info $slected_waypoint – Show info for selected waypoint.
wp unload
Level : 2
Syntax: .wp unload Unload path for selected creature.
Bug Tracker
account set
Level : 3
Syntax: .account set $subcommand Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands
account set addon
Level : 3
Syntax: .account set addon [$account] #addon
Set user (possible targeted) expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.
additem
Level : 3
Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount
Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
.
additemset
Level : 3
Syntax: .additemset #itemsetid
Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
aura
Level : 3
Syntax: .aura #spellid
Add the aura from spell #spellid to the selected Unit.
ban
Level : 3
Syntax: .ban $subcommand Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands
ban account
Level : 3
Syntax: .ban account $Name $bantime $reason
Ban account kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban character
Level : 3
Syntax: .ban character $Name $bantime $reason Ban character and kick player. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban ip
Level : 3
Syntax: .ban ip $Ip $bantime $reason
Ban IP.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban playeraccount
Level : 3
Syntax: .ban playeraccount $Name $bantime $reason Ban account and kick player. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
baninfo
Level : 3
Syntax: .baninfo $subcommand Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands
baninfo account
Level : 3
Syntax: .baninfo account $accountid
Watch full information about a specific ban.
baninfo character
Level : 3
Syntax: .baninfo character $charactername
Watch full information about a specific ban.
baninfo ip
Level : 3
Syntax: .baninfo ip $ip
Watch full information about a specific ban.
bank
Level : 3
Syntax: .bank
Show your bank inventory.
banlist
Level : 3
Syntax: .banlist $subcommand Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands
banlist account
Level : 3
Syntax: .banlist account [$Name]
Searches the banlist for a account name pattern or show full list account bans.
banlist character
Level : 3
Syntax: .banlist character $Name
Searches the banlist for a character name pattern. Pattern required.
banlist ip
Level : 3
Syntax: .banlist ip [$Ip]
Searches the banlist for a IP pattern or show full list of IP bans.
bindsight
Level : 3
Syntax: .bindsight
Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.
cast
Level : 3
Syntax: .cast #spellid [triggered]
Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag.
cast back
Level : 3
Syntax: .cast back #spellid [triggered]
Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag.
cast dist
Level : 3
Syntax: .cast dist #spellid [#dist [triggered]]
You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
cast self
Level : 3
Syntax: .cast self #spellid [triggered]
Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag.
cast target
Level : 3
Syntax: .cast target #spellid [triggered]
Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag.
channel set public
Level : 3
Syntax: .channel set public $channel $public
Change password-changing ability for a channel. 1 for possible, 0 for GM only.
character deleted list
Level : 3
Syntax: .character deleted list [#guid|$name]
Shows a list with all deleted characters.
If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.
character deleted restore
Level : 3
Syntax: .character deleted restore #guid|$name [$newname] [#new account]
Restores deleted characters.
If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored.
If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!
character level
Level : 3
Syntax: .character level [$playername] [#level]
Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
cometome
Level : 3
SYntax: .cometome $parameter Make selected creature come to your current location (new position not saved to DB).
cooldown
Level : 3
Syntax: .cooldown [#spell_id]
Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
damage
Level : 3
Syntax: .damage $damage_amount [$school [$spellid]]
Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
debug arena
Level : 3
Syntax: .debug arena
Toggle debug mode for arenas. In debug mode GM can start arena with single player.
debug bg
Level : 3
Syntax: .debug bg
Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
debug Mod32Value
Level : 3
Syntax: .debug Mod32Value #field #value
Add #value to field #field of your character.
die
Level : 3
Syntax: .die
Kill the selected player. If no player is selected, it will kill you.
distance
Level : 3
Syntax: .distance
Display the distance from your character to the selected creature.
explorecheat
Level : 3
Syntax: .explorecheat #flag
Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
flusharenapoints
Level : 3
Syntax: .flusharenapoints
Use it to distribute arena points based on arena team ratings, and start a new week.
gm fly
Level : 3
Syntax: .gm fly [on/off]
Enable/disable gm fly mode.
gm list
Level : 3
Syntax: .gm list
Display a list of all Game Masters accounts and security levels.
guild
Level : 3
Syntax: .guild $subcommand Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands
hidearea
Level : 3
Syntax: .hidearea #areaid
Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.
hover
Level : 3
Syntax: .hover #flag
Enable or disable hover mode for your character.
Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.
instance
Level : 3
Syntax: .instance $subcommand Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands
instance listbinds
Level : 3
Syntax: .instance listbinds
Lists the binds of the selected player.
instance savedata
Level : 3
Syntax: .instance savedata
Save the InstanceData for the current player’s map to the DB.
instance stats
Level : 3
Syntax: .instance stats
Shows statistics about instances.
instance unbind
Level : 3
Syntax: .instance unbind [difficulty]
Clear all/some of player’s binds
learn
Level : 3
Syntax: .learn #spell [all]
Selected character learn a spell of id #spell. If ‘all’ provided then all ranks learned.
learn all
Level : 3
Syntax: .learn all
Learn all big set different spell maybe useful for Administaror.
learn all_myclass
Level : 3
Syntax: .learn all_myclass
Learn all spells and talents available for his class.
learn all_mypettalents
Level : 3
Syntax: .learn all_mypettalents
Learn all talents for your pet available for his creature type (only for hunter pets).
learn all_myspells
Level : 3
Syntax: .learn all_myspells
Learn all spells (except talents and spells with first rank learned as talent) available for his class.
learn all_mytalents
Level : 3
Syntax: .learn all_mytalents
Learn all talents (and spells with first rank learned as talent) available for his class.
levelup
Level : 3
Syntax: .levelup [$playername] [#numberoflevels]
Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
linkgrave
Level : 3
Syntax: .linkgrave #graveyard_id [alliance|horde]
Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).
list
Level : 3
Syntax: .list $subcommand Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands
list auras
Level : 3
Syntax: .list auras List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
list creature
Level : 3
Syntax: .list creature #creature_id [#max_count]
Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
list item
Level : 3
Syntax: .list item #item_id [#max_count]
Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
list object
Level : 3
Syntax: .list object #gameobject_id [#max_count]
Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
loadpath
Level : 3
Syntax: .loadpath $pathid Load path changes ingame – IMPORTANT: must be applied first for new paths before .path load #pathid
lookup
Level : 3
Syntax: .lookup $subcommand Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
lookup creature
Level : 3
Syntax: .lookup creature $namepart
Looks up a creature by $namepart, and returns all matches with their creature ID’s.
lookup faction
Level : 3
Syntax: .lookup faction $name
Attempts to find the ID of the faction with the provided $name.
lookup item
Level : 3
Syntax: .lookup item $itemname
Looks up an item by $itemname, and returns all matches with their Item ID’s.
lookup itemset
Level : 3
Syntax: .lookup itemset $itemname
Looks up an item set by $itemname, and returns all matches with their Item set ID’s.
lookup map
Level : 3
Syntax: .lookup map $namepart
Looks up a map by $namepart, and returns all matches with their map ID’s.
lookup object
Level : 3
Syntax: .lookup object $objname
Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.
lookup quest
Level : 3
Syntax: .lookup quest $namepart
Looks up a quest by $namepart, and returns all matches with their quest ID’s.
lookup skill
Level : 3
Syntax: .lookup skill $$namepart
Looks up a skill by $namepart, and returns all matches with their skill ID’s.
lookup spell
Level : 3
Syntax: .lookup spell $namepart
Looks up a spell by $namepart, and returns all matches with their spell ID’s.
lookup taxinode
Level : 3
Syntax: .lookup taxinode $substring
Search and output all taxinodes with provide $substring in name.
maxskill
Level : 3
Syntax: .maxskill
Sets all skills of the targeted player to their maximum values for its current level.
modify phase
Level : 3
Syntax: .modify phase #phasemask
Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
movegens
Level : 3
Syntax: .movegens
Show movement generators stack for selected creature or player.
neargrave
Level : 3
Syntax: .neargrave [alliance|horde]
Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
npc allowmove
Level : 3
Syntax: .npc allowmove
Enable or disable movement creatures in world. Not implemented.
npc changeentry
Level : 3
Syntax: .npc changeentry $entry Switch selected creature with another entry from creature_template. – New creature.id value not saved to DB.
npc info
Level : 3
Syntax: .npc info
Display a list of details for the selected creature.
The list includes:
- GUID, Faction, NPC flags, Entry ID, Model ID,
- Level,
- Health (current/maximum),
- Field flags, dynamic flags, faction template,
- Position information,
- and the creature type, e.g. if the creature is a vendor.
npc playemote
Level : 3
Syntax: .npc playemote #emoteid
Make the selected creature emote with an emote of id #emoteid.
pdump
Level : 3
Syntax: .pdump $subcommand Type .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands
pdump load
Level : 3
Syntax: .pdump load $filename $account [$newname] [$newguid]
Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
pdump write
Level : 3
Syntax: .pdump write $filename $playerNameOrGUID
Write character dump with name/guid $playerNameOrGUID to file $filename.
possess
Level : 3
Syntax: .possess
Possesses indefinitely the selected creature.
quest
Level : 3
Syntax: .quest $subcommand Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands
quest add
Level : 3
Syntax: .quest add #quest_id
Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.
quest complete
Level : 3
Syntax: .quest complete #questid
Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
quest remove
Level : 3
Syntax: .quest remove #quest_id
Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.
reload
Level : 3
Syntax: .reload $subcommand Type .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands
reload all
Level : 3
Syntax: .reload all
Reload all tables with reload support added and that can be _safe_ reloaded.
reload all_gossips
Level : 3
Syntax: .reload all_gossips Reload gossip_menu, gossip_menu_option, gossip_scripts, npc_gossip, points_of_interest tables.
reload all_item
Level : 3
Syntax: .reload all_item Reload page_text, item_enchantment_table tables.
reload all_locales
Level : 3
Syntax: .reload all_locales
Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.
reload all_loot
Level : 3
Syntax: .reload all_loot
Reload all `*_loot_template` tables. This can be slow operation with lags for server run.
reload all_npc
Level : 3
Syntax: .reload all_npc Reload npc_gossip, npc_option, npc_trainer, npc vendor, points of interest tables.
reload all_quest
Level : 3
Syntax: .reload all_quest
Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.
reload all_scripts
Level : 3
Syntax: .reload all_scripts Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.
reload all_spell
Level : 3
Syntax: .reload all
Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.
reload areatrigger_involvedrelation
Level : 3
Syntax: .reload areatrigger_involvedrelation Reload areatrigger_involvedrelation table.
reload areatrigger_tavern
Level : 3
Syntax: .reload areatrigger_tavern Reload areatrigger_tavern table.
reload areatrigger_teleport
Level : 3
Syntax: .reload areatrigger_teleport Reload areatrigger_teleport table.
reload autobroadcast
Level : 3
Syntax: .reload autobroadcast Reload autobroadcast table.
reload command
Level : 3
Syntax: .reload command Reload command table.
reload conditions
Level : 3
Reload conditions table.
reload config
Level : 3
Syntax: .reload config
Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.
reload creature_involvedrelation
Level : 3
Syntax: .reload creature_involvedrelation Reload creature_involvedrelation table.
reload creature_loot_template
Level : 3
Syntax: .reload creature_loot_template Reload creature_loot_template table.
reload creature_onkill_reputation
Level : 3
Syntax: .reload creature_onkill_reputation
Reload creature_onkill_reputation table.
reload creature_questrelation
Level : 3
Syntax: .reload creature_questrelation Reload creature_questrelation table.
reload creature_template
Level : 3
Syntax: .reload creature_template $entry
Reload the specified creature’s template.
reload creature_text
Level : 3
Syntax: .reload creature_text
Reload creature_text table.
reload disables
Level : 3
Syntax: .reload disables
Reload disables table.
reload disenchant_loot_template
Level : 3
Syntax: .reload disenchant_loot_template Reload disenchant_loot_template table.
reload event_scripts
Level : 3
Syntax: .reload event_scripts Reload event_scripts table.
reload fishing_loot_template
Level : 3
Syntax: .reload fishing_loot_template Reload fishing_loot_template table.
reload gameobject_involvedrelation
Level : 3
Syntax: .reload gameobject_involvedrelation Reload gameobject_involvedrelation table.
reload gameobject_loot_template
Level : 3
Syntax: .reload gameobject_loot_template Reload gameobject_loot_template table.
reload gameobject_questrelation
Level : 3
Syntax: .reload gameobject_questrelation Reload gameobject_questrelation table.
reload gameobject_scripts
Level : 3
Syntax: .reload gameobject_scripts Reload gameobject_scripts table.
reload game_graveyard_zone
Level : 3
Syntax: .reload game_graveyard_zone Reload game_graveyard_zone table.
reload game_tele
Level : 3
Syntax: .reload game_tele Reload game_tele table.
reload gm_tickets
Level : 3
Syntax: .reload gm_tickets Reload gm_tickets table.
reload gossip_menu
Level : 3
Syntax: .reload gossip_menu Reload gossip_menu table.
reload gossip_menu_option
Level : 3
Syntax: .reload gossip_menu_option Reload gossip_menu_option table.
reload gossip_scripts
Level : 3
Syntax: .reload gossip_scripts Reload gossip_scripts table.
reload item_enchantment_template
Level : 3
Syntax: .reload item_enchantment_template Reload item_enchantment_template table.
reload item_loot_template
Level : 3
Syntax: .reload item_loot_template Reload item_loot_template table.
reload item_set_names
Level : 3
Syntax: .reload item_set_names Reload item_set_names table.
reload lfg_dungeon_encounters
Level : 3
Syntax: .reload lfg_dungeon_encounters Reload lfg_dungeon_encounters table.
reload lfg_dungeon_rewards
Level : 3
Syntax: .reload lfg_dungeon_rewards Reload lfg_dungeon_rewards table.
reload locales_creature
Level : 3
Syntax: .reload locales_creature Reload locales_creature table.
reload locales_gameobject
Level : 3
Syntax: .reload locales_gameobject Reload locales_gameobject table.
reload locales_gossip_menu_option
Level : 3
Syntax: .reload locales_gossip_menu_option Reload locales_gossip_menu_option table.
reload locales_item
Level : 3
Syntax: .reload locales_item Reload locales_item table.
reload locales_item_set_name
Level : 3
Syntax: .reload locales_item_set_name Reload locales_item_set_name table.
reload locales_npc_text
Level : 3
Syntax: .reload locales_npc_text Reload locales_npc_text table.
reload locales_page_text
Level : 3
Syntax: .reload locales_page_text Reload locales_page_text table.
reload locales_points_of_interest
Level : 3
Syntax: .reload locales_points_of_interest Reload locales_point_of_interest table.
reload locales_quest
Level : 3
Syntax: .reload locales_quest Reload locales_quest table.
reload mail_loot_template
Level : 3
Syntax: .reload quest_mail_loot_template Reload quest_mail_loot_template table.
reload milling_loot_template
Level : 3
Syntax: .reload milling_loot_template Reload milling_loot_template table.
reload npc_gossip
Level : 3
Syntax: .reload npc_gossip Reload npc_gossip table.
reload npc_trainer
Level : 3
Syntax: .reload npc_trainer Reload npc_trainer table.
reload npc_vendor
Level : 3
Syntax: .reload npc_vendor Reload npc_vendor table.
reload page_text
Level : 3
Syntax: .reload page_text Reload page_text table.
reload pickpocketing_loot_template
Level : 3
Syntax: .reload pickpocketing_loot_template Reload pickpocketing_loot_template table.
reload points_of_interest
Level : 3
Syntax: .reload points_of_interest Reload points_of_interest table.
reload prospecting_loot_template
Level : 3
Syntax: .reload prospecting_loot_template Reload prospecting_loot_template table.
reload quest_end_scripts
Level : 3
Syntax: .reload quest_end_scripts Reload quest_end_scripts table.
reload quest_poi
Level : 3
Syntax: .reload quest_poi Reload quest_poi table.
reload quest_start_scripts
Level : 3
Syntax: .reload quest_start_scripts Reload quest_start_scripts table.
reload quest_template
Level : 3
Syntax: .reload quest_template Reload quest_template table.
reload reference_loot_template
Level : 3
Syntax: .reload reference_loot_template Reload reference_loot_template table.
reload reserved_name
Level : 3
Syntax: .reload reserved_name Reload reserved_name table.
reload skill_discovery_template
Level : 3
Syntax: .reload skill_discovery_template Reload skill_discovery_template table.
reload skill_extra_item_template
Level : 3
Syntax: .reload skill_extra_item_template Reload skill_extra_item_template table.
reload skill_fishing_base_level
Level : 3
Syntax: .reload skill_fishing_base_level Reload skill_fishing_base_level table.
reload skinning_loot_template
Level : 3
Syntax: .reload skinning_loot_template Reload skinning_loot_template table.
reload spell_area
Level : 3
Syntax: .reload spell_area Reload spell_area table.
reload spell_bonus_data
Level : 3
Syntax: .reload spell_bonus_data Reload spell_bonus_data table.
reload spell_group
Level : 3
Syntax: .reload spell_group Reload spell_group table.
reload spell_group_stack_rules
Level : 3
Syntax: .reload spell_group Reload spell_group_stack_rules table.
reload spell_learn_spell
Level : 3
Syntax: .reload spell_learn_spell Reload spell_learn_spell table.
reload spell_linked_spell
Level : 3
Usage: .reload spell_linked_spell
Reloads the spell_linked_spell DB table.
reload spell_loot_template
Level : 3
Syntax: .reload spell_loot_template Reload spell_loot_template table.
reload spell_pet_auras
Level : 3
Syntax: .reload spell_pet_auras Reload spell_pet_auras table.
reload spell_proc_event
Level : 3
Syntax: .reload spell_proc_event Reload spell_proc_event table.
reload spell_required
Level : 3
Syntax: .reload spell_required Reload spell_required table.
reload spell_scripts
Level : 3
Syntax: .reload spell_scripts Reload spell_scripts table.
reload spell_target_position
Level : 3
Syntax: .reload spell_target_position Reload spell_target_position table.
reload spell_threats
Level : 3
Syntax: .reload spell_threats Reload spell_threats table.
reload trinity_string
Level : 3
Syntax: .reload trinity_string Reload trinity_string table.
reload waypoint_scripts
Level : 3
Syntax: .reload waypoint_scripts Reload waypoint_scripts table.
reset
Level : 3
Syntax: .reset $subcommand Type .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands
reset achievements
Level : 3
Syntax: .reset achievements [$playername]
Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.
reset all
Level : 3
Syntax: .reset all spells
Syntax: .reset all talents
Request reset spells or talents (including talents for all character’s pets if any) at next login each existed character.
reset honor
Level : 3
Syntax: .reset honor [Playername]
Reset all honor data for targeted character.
reset level
Level : 3
Syntax: .reset level [Playername]
Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.
reset spells
Level : 3
Syntax: .reset spells [Playername]
Removes all non-original spells from spellbook.
. Playername can be name of offline character.
reset stats
Level : 3
Syntax: .reset stats [Playername]
Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
reset talents
Level : 3
Syntax: .reset talents [Playername]
Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character’s pets if any.
respawn
Level : 3
Syntax: .respawn
Respawn all nearest creatures and GO without waiting respawn time expiration.
revive
Level : 3
Syntax: .revive
Revive the selected player. If no player is selected, it will revive you.
send items
Level : 3
Syntax: .send items #playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN]
Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.
send message
Level : 3
Syntax: .send message $playername $message
Send screen message to player from ADMINISTRATOR.
send money
Level : 3
Syntax: .send money #playername “#subject” “#text” #money
Send mail with money to a player. Subject and mail text must be in “”.
server
Level : 3
Syntax: .server $subcommand Type .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands
server idlerestart
Level : 3
Syntax: .server idlerestart #delay
Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.
server idlerestart cancel
Level : 3
Syntax: .server idlerestart cancel
Cancel the restart/shutdown timer if any.
server idleshutdown
Level : 3
Syntax: .server idleshutdown #delay [#exist_code]
Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.
server idleshutdown cancel
Level : 3
Syntax: .server idleshutdown cancel
Cancel the restart/shutdown timer if any.
server plimit
Level : 3
Syntax: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]
Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file
server restart
Level : 3
Syntax: .server restart #delay
Restart the server after #delay seconds. Use #exist_code or 2 as program exist code.
server restart cancel
Level : 3
Syntax: .server restart cancel
Cancel the restart/shutdown timer if any.
server set closed
Level : 3
Syntax: server set closed on/off
Sets whether the world accepts new client connectsions.
server set motd
Level : 3
Syntax: .server set motd $MOTD
Set server Message of the day.
server shutdown
Level : 3
Syntax: .server shutdown #delay [#exit_code]
Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code.
server shutdown cancel
Level : 3
Syntax: .server shutdown cancel
Cancel the restart/shutdown timer if any.
setskill
Level : 3
Syntax: .setskill #skill #level [#max]
Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.
showarea
Level : 3
Syntax: .showarea #areaid
Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
tele add
Level : 3
Syntax: .tele add $name
Add current your position to .tele command target locations list with name $name.
tele del
Level : 3
Syntax: .tele del $name
Remove location with name $name for .tele command locations list.
ticket delete
Level : 3
Usage: .ticket delete $ticketid.
Deletes the specified ticket permanently. Ticket must be closed first.
unaura
Level : 3
Syntax: .unaura #spellid
Remove aura due to spell #spellid from the selected Unit.
unban
Level : 3
Syntax: .unban $subcommand Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands
unban account
Level : 3
Syntax: .unban account $Name
Unban accounts for account name pattern.
unban character
Level : 3
Syntax: .unban character $Name
Unban accounts for character name pattern.
unban ip
Level : 3
Syntax : .unban ip $Ip
Unban accounts for IP pattern.
unbindsight
Level : 3
Syntax: .unbindsight
Removes bound vision. Cannot be used while currently possessing a target.
unlearn
Level : 3
Syntax: .unlearn #spell [all]
Unlearn for selected player a spell #spell. If ‘all’ provided then all ranks unlearned.
unpossess
Level : 3
Syntax: .unpossess
If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.
wchange
Level : 3
Syntax: .wchange #weathertype #status
Set current weather to #weathertype with an intensity of #status.
#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
Administrador
account create
Level : 4
Syntax: .account create $account $password
Create account and set password to it.
account delete
Level : 4
Syntax: .account delete $account
Delete account with all characters.
account onlinelist
Level : 4
Syntax: .account onlinelist
Show list of online accounts.
account set gmlevel
Level : 4
Syntax: .account set gmlevel [$account] #level [#realmid]
Set the security level for targeted player (can’t be used at self) or for account $name to a level of #level on the realm #realmID.
#level may range from 0 to 3.
#reamID may be -1 for all realms.
account set password
Level : 4
Syntax: .account set password $account $password $password
Set password for account.
achievement
Level : 4
Syntax: .achievement $subcommand Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands
achievement add
Level : 4
Syntax: .achievement add $achievement Add an achievement to the targeted player. $achievement: can be either achievement id or achievement link
character deleted delete
Level : 4
Syntax: .character deleted delete #guid|$name
Completely deletes the selected characters.
If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.
character deleted old
Level : 4
Syntax: .character deleted old [#keepDays]
Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option ‘CharDelete.KeepDays’. If referenced config option disabled (use 0 value) then command can’t be used without #keepDays.
character erase
Level : 4
Syntax: .character erase $name
Delete character $name. Character finally deleted in case any deleting options.
server exit
Level : 4
Syntax: .server exit
Terminate trinity-core NOW. Exit code 0.
server set loglevel
Level : 4
Syntax: .server set loglevel #level
Set server log level (0 – errors only, 1 – basic, 2 – detail, 3 – debug).