Bgames
Olá visitante! Seja bem vindo ao nosso fórum!

Para você ter total acesso ao nosso fórum é preciso que você se cadastre.

Cadastre-se Aqui!


PARA VER LINKS E IMAGENS É PRECISO SE REGISTRAR!

World Fecha Sozinho ! pls

Ver o tópico anterior Ver o tópico seguinte Ir em baixo

World Fecha Sozinho ! pls

Mensagem por loucalan em Qua 4 Jul 2012 - 5:10

Olá, Meu nome é Jefferson Belletti. eu gostaria que alguém pudesse me ajudar, Bom.

[05:52][Arcemu]ArcEmu 4.0-TRUNK fd1313b/Release-Win32-X86 :: World Server

[05:52][Arcemu]Sql query failed due to [Table
'world_git.arcemu_db_version' doesn't exist], Query: [SELECT LastUpdate
FROM arcemu_db_version;]

[05:52][Arcemu]Database: World database is missing the table
`arcemu_db_version` OR the table doesn't contain any rows. Can't
validate database version. Exiting.


( estou usando o ArcEmu. daqui do
Site mesmo. ja tem tudo editado. alguns npcs armas. ) sempre dá esse
erro quando eu abro o world.


Caso alguém saiba como resolver Obrigado.
( Ps. se vc's falarem algo e
eu não responder em 2 dias é que eu fiquei sem internet. então se
possivel feche o topico apenas se eu falar que está feito ok ?
Obrigado.

[Você precisa estar registrado e conectado para ver esta imagem.]

loucalan


Mensagens : 81
Pontos : 239

Ver perfil do usuário

Voltar ao Topo Ir em baixo

Re: World Fecha Sozinho ! pls

Mensagem por FooFKnight em Qua 4 Jul 2012 - 7:06

Olá Loucalan
Bom amigo Quando Acontece Isso é porque está faltando alguns Arquivos na sua Pasta World.Tente Dar Restore na Sua Data Base Novamente Isso Pode Resolver. Pois Está Faltando Arquivos.
Resolvido?
Atenciosamente,FooFKnight

FooFKnight


Mensagens : 679
Pontos : 679
Evolução : 2


Ver perfil do usuário http://www.hostbrazill.com/

Voltar ao Topo Ir em baixo

Re: World Fecha Sozinho ! pls

Mensagem por brianun em Qua 4 Jul 2012 - 10:00

Como eu restauro a database foof ?

brianun


Mensagens : 112
Pontos : 441

Ver perfil do usuário

Voltar ao Topo Ir em baixo

Re: World Fecha Sozinho ! pls

Mensagem por FooFKnight em Qua 4 Jul 2012 - 11:04

Para Você dar Restore na Data Base Brianun você tem que ter Feito 1 Backup Da sua Data Base Antiga Porque se não você Perdeu o que você tinha feito nela Toda,e terá que baixar a Data Base Juntamente com o Repack Novamente !
Resolvido?
Atenciosamente,FooFKnight

FooFKnight


Mensagens : 679
Pontos : 679
Evolução : 2


Ver perfil do usuário http://www.hostbrazill.com/

Voltar ao Topo Ir em baixo

Re: World Fecha Sozinho ! pls

Mensagem por loucalan em Qua 4 Jul 2012 - 16:04

Obrigado. mais não adianta. ja reinstalei ela mais de 3 vezes. até o repack do nerdzinhu está dando erro no meu computador , cheguei a formata-lo parar tentar arrumar Mais nada adianta.

Eu uso Windows 7 x86 (x32) será que tem algo a ver?.
Pois quando eu usava Windows XP o repack funcionava ( o do nerdzinhu pelo menos era o unico que eu usava ) ja tinha deixado ele online para amigos jogarem por hamachi ja tinha editado tudo. montei o servidor praticamente na raça ^^

Obrigado.


PS. no site tem um topico igual a esse. uma pessoa também tem problemas ao abrir o ArcEmu do site. criei este outro por causa que aquele topico não foi resolvido.

loucalan


Mensagens : 81
Pontos : 239

Ver perfil do usuário

Voltar ao Topo Ir em baixo

Re: World Fecha Sozinho ! pls

Mensagem por FooFKnight em Qua 4 Jul 2012 - 16:06

Bom amigo você tem que ver se o Repack que você está utilizando Então Funcionar em Windows 7.

FooFKnight


Mensagens : 679
Pontos : 679
Evolução : 2


Ver perfil do usuário http://www.hostbrazill.com/

Voltar ao Topo Ir em baixo

Re: World Fecha Sozinho ! pls

Mensagem por DeltaServers em Qua 4 Jul 2012 - 16:14

loucalan escreveu:Obrigado. mais não adianta. ja reinstalei ela mais de 3 vezes. até o repack do nerdzinhu está dando erro no meu computador , cheguei a formata-lo parar tentar arrumar Mais nada adianta.

Eu uso Windows 7 x86 (x32) será que tem algo a ver?.
Pois quando eu usava Windows XP o repack funcionava ( o do nerdzinhu pelo menos era o unico que eu usava ) ja tinha deixado ele online para amigos jogarem por hamachi ja tinha editado tudo. montei o servidor praticamente na raça ^^

Obrigado.


PS. no site tem um topico igual a esse. uma pessoa também tem problemas ao abrir o ArcEmu do site. criei este outro por causa que aquele topico não foi resolvido.

Olá caro membro, bem o problema é que o emulador falta alguns arquivos, como o membro acima falo, faça assim, crie a pasta ./Logs e configure seu Data Base para informa todas informações, exemplo: GM_Comandos.log, World.log e outros, exclusivo SQL_Driver.log, o server.log e o SQLDriver.log em informara o que stá faltando em sua Data Base, recomendo abrir com Notepad++ e edita sua Data Base.

Qualquer duvida não exite em nós comunicar!
Para dúvidas direta a minha pessoa, utilize a nossa área no fórum!.

DeltaServers


Mensagens : 373
Pontos : 380

Ver perfil do usuário https://www.deltaservers.com.br

Voltar ao Topo Ir em baixo

Re: World Fecha Sozinho ! pls

Mensagem por loucalan em Qua 4 Jul 2012 - 16:23

Projeto (AnjosDomal)
Obrigado por tentar me ajudar. mais se puder me fazer um "tutorial" de como fazer isso. o ultimo servidor q eu deixei online faz mais de 1 ano. eu não me lembro de quase nada. apenas configurar onde player nasce. se ganha token na pvp essas coisas.
Obrigado

loucalan


Mensagens : 81
Pontos : 239

Ver perfil do usuário

Voltar ao Topo Ir em baixo

Re: World Fecha Sozinho ! pls

Mensagem por DeltaServers em Qua 4 Jul 2012 - 16:29

loucalan escreveu:Projeto (AnjosDomal)
Obrigado por tentar me ajudar. mais se puder me fazer um "tutorial" de como fazer isso. o ultimo servidor q eu deixei online faz mais de 1 ano. eu não me lembro de quase nada. apenas configurar onde player nasce. se ganha token na pvp essas coisas.
Obrigado

Amigo, você deve fazer essas configurações no world .config
antes crie um pasta chamada Logs e comece a configura sua Data Base do zero.
Após isso, você precisa tenta ligar o servido, caso ele der erros, vá em Logs e veja o erro, se for arquivos em sua Data Base, é só procura em outras e repor o arquivo.

DeltaServers


Mensagens : 373
Pontos : 380

Ver perfil do usuário https://www.deltaservers.com.br

Voltar ao Topo Ir em baixo

Re: World Fecha Sozinho ! pls

Mensagem por loucalan em Qua 4 Jul 2012 - 16:34

( desculpe pelo post gigante ) . Eu creio que esteja tudo certo. o do nerdzinhu da o mesmo erro. e nao presizava configurar nada.




Código:
/***********************************************************************
* ArcEmu World Configuration File
* Last edited: 11/14/2010
*
* Configure ArcEmu's world server below.
***********************************************************************
***********************************************************************
* Mysql Database Section
*
*  Database.Host      - The hostname that the database is located on
*  Database.Username  - The username used for the mysql connection
*  Database.Password  - The password used for the mysql connection
*  Database.Name      - The database name
*  Database.Port      - Port that MySQL listens on. Usually 3306.
*******************************************************/

<WorldDatabase Hostname = "localhost" Username = "root" Password = "" Name = "world_git" Port = "3306">
<CharacterDatabase Hostname = "localhost" Username = "root" Password = "" Name = "characters_git" Port = "3306">

/******************************************************
* Listen Config
*
*    Host
*        This is the address that the server will listen on.
*        To listen on all addresses, set it to 0.0.0.0
*        Default: 127.0.0.1 (localhost)
*
*    WorldServerPort
*        This is the port that the world server listens on.
*        It has to be the same as what is specified in the
*        realms table in the LogonDatabase.
*        Default: 8129
*
******************************************************/

<Listen Host = "127.0.0.1"
        WorldServerPort = "8129">

/******************************************************
* Log Level Setup
*
*    File Logging Level
*        This directive controls how much output the server will
*        write to log files. It cannot be disabled
*        0 = Normal + Error; 1 = Detail; 2 = Debug
*        Default: 0
*
*    World server packet logging feature
*        If this directive is turned on, a file called `world.log`
*        will be created in the server's directory and all packets
*        sent and received by clients will be dumped here in bfg
*        format.
*        Default: 0
*
*    DisableCrashdumpReport
*        Disables crashdump reports, else if the build has debugging enabled,
*        arcemu-world will call ./arcemu-crashreport every time it starts, so
*        if there is a core, a crashdump will automatically be reported
*        to the tracker at sf.net
*        Needs gdb and curl
*        Linux only
*        Default: 0
*
******************************************************/

<LogLevel File="0" World="0" DisableCrashdumpReport="0">

/******************************************************
* Server Settings
*
*    PlayerLimit
*        This directive controls the amount of sessions that will be
*        accepted by the server before it starts to add people to
*        the server queue.
*        Default: 100
*
*    Motd
*        This message will be displayed by the server in the chat
*        box every time any user logs on. Colors can be used in the
*        standard WoW format.
*        Default: "No MOTD specified
*
*    Send Stats On Join
*        This directive controls whether the server will send the online player
*        count to a cilent when it enters the world.
*
*    Breathing Setup
*        If the breathing code is causing problems or you want to run a fun server, you can disable
*        water checks by enabling this directive.
*        Default: 1
*
*    Separate Channels Control
*        This directive controls whether horde and alliance chats will be separated across channels.
*        Set to 1 for blizzlike separated channels, or 0 to allow horde/alliance to speak to each other
*        across channels.
*        Default: 0
*
*    Compression Threshold
*        This directive controls the limit when update packets will be compressed using deflate.
*        For lower-bandwidth servers use a lower value at the cost of CPU time.
*        Default: 1000
*
*    Queue Update Rate
*        This directive controls how many milliseconds (ms) between the updates
*        that the queued players receive telling them their position in the queue.
*        Default: 5000 (5 seconds).
*
*    Kick AFK Players
*        Time in milliseconds (ms) that a player will be kicked after they go afk.
*        Default: 0 (disabled)
*
*    Connection Timeout
*        This directive specifies the amount of seconds that the client will be disconnected
*        after if no ping packet is sent. It is advised to leave it at the default.
*        Default: 180
*
*    Realm Type
*        This is the realm type that will be used by the server to handle world PVP.
*        Default: 0 (pve)(RPPVE)
*        Other values: 1(pvp)(RPPVP)
*
*    AdjustPriority
*        Set the server to high process priority - may cause lockups.
*        Default: 0
*
*    RequireAllSignatures
*        This directive controls whether the full 10 signatures will be required in order
*        to turn in a petition. Smaller servers would be better off having it turned off.
*        Default: off
*
*    ShowGMInWhoList
*        This directive controls whether GM's will be shown in player's who lists or not.
*        Default: on
*
*    MapUnloadTime
*        This directive controls whether to unload map cells after an idle period of <x> seconds.
*        NOTE: THIS CAN'T BE SET TO 0!!!
*        Default: 300
*
*    LimitedNames
*        This directive forces all character names to be a-z and A-Z compliant.
*        Default: 1
*
*    UseAccountData
*        This directive determines whether the account_data table is used to save custom client data.
*        May cause buggy behaviour.
*        Default: 0
*
*    AllowPlayerCommands
*        This directive, if enabled can allow players to use commands with a '0' command group.
*        Default: 0
*
*    EnableLFGJoin
*        If this is enabled, you can join the LFG channel without using the LFG tool.
*        Default: 0
*
*    TimeZone
*        Set your local timezone relative to GMT here.
*        Default: 0
*
*    Collision
*        Enable collision system (LoS checks).
*        Default: 0
*    Make sure you have extracted vmaps.
*
*    DisableFearMovement (In Battlegrounds and Arenas only!)
*        Disable fear movement in arenas & battlegrounds.
*        Recommended if you do not have collision enabled!
*        Default: 0 (off) Not blizzlike
*
*    SaveExtendedCharData
*        Enable saving extended data to characters table.
*        Recommended for armory type services.
*        Default: 0 (off)
*
******************************************************/

<Server PlayerLimit = "100"
        Motd = ""       
        SendStatsOnJoin = "1"
        EnableBreathing = "1"
        SeperateChatChannels = "0"
        CompressionThreshold = "1000"
        QueueUpdateInterval = "5000"
        KickAFKPlayers = "0"
        ConnectionTimeout = "180"
        RealmType = "1"
        AdjustPriority = "0"
        RequireAllSignatures = "0"
        ShowGMInWhoList = "1"
        MapUnloadTime="300"
        LimitedNames="1"
        UseAccountData="0"
        AllowPlayerCommands="1"
        EnableLFGJoin="1"
        TimeZone="0"
        Collision="0"
        DisableFearMovement="0"
        SaveExtendedCharData="0">

/********************************************************
* Announce Configuration
*
*    Tag
*      Configure what is shown in front of your announces in the [] brackets.
*      Default: Staff (would give [Staff])
*
*    GMAdminTag
*      Configure whether the <GM> or <Admin> tag is shown in announces.
*      Default: 0 (disabled)
*
*    NameinAnnounce
*      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
*      Default: 1 (enabled)
*
*    NameinWAnnounce
*      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
*      of the message.
*      Default: 1 (enabled)
*
*    ShowInConsole
*      This controls whether announces are shown in the arcemu-world console or not.
*      This does not apply for the team-internal GM announce.
*      Default: 1 (enabled)
*
********************************************************/
<Announce      Tag = "SYSTEM"
                GMAdminTag = "1"
                NameinAnnounce = "1"
                NameinWAnnounce = "1"
                ShowInConsole = "1">

/******************************************************
* Power regeneration multiplier setup
*
*    These directives set up the multiplier in which regen values will be
*    multiplied by every 2 seconds.
*    Powers:
*        Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy, VehiclePower = Vehicle Powers ( whatever is set currently )
*   
*    Reputation:
*        Kill = Rep gained on kill, Quest = rep gained from quests
*
*    Honor:
*        Honor = multiplier used to calculate honor per-kill.
*
*    PvP:
*        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
*        ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
*
*    XP:
*        The xp that a player receives from killing a creature will be multiplied
*        by this value in order to get his xp gain.
*
*    RestXP:
*        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
*        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
*        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
*        Note that resting in a resting area (Zzz) goes 4 times faster.
*        Default: 1 (bubble every 8 hrs)
*
*    Drop(Color):
*        These values will be multiplied by the drop percentages of the items for creatures
*        to determine which items to drop. All default to 1.
*        To allow you better control of drops, separate multipliers have been created for items
*        of each quality group.
*
*    DropMoney:
*        This value will be multiplied by any gold looted and pickpocketed
*
*    Save:
*        Value in milliseconds (ms) that will be between player autosaves.
*        Default: 300000 (5 minutes)
*
*    SkillChance:
*        The chance that you have to level up a skill in melee or a profession is multiplied
*        by this value.
*        Default: 1
*
*    SkillRate:
*        The amount of "levels" your skill goes up each time you gain a level is multiplied
*        by this value.
*
*    ArenaMultiplier
*        Every week/day the arena points gained by a player will be multiplied by this value.
*
******************************************************/

<Rates Health="2"
      Power1="2"
      Power2="2"
      Power3="2"
      Power4="1"
      VehiclePower="2"
      QuestReputation="1"
      KillReputation="1"
      Honor="1"
      PvPTimer="300000"
      ArenaQueueDiff="150"
      Compression="1"
      XP="1"
      QuestXP="1"
      RestXP="1"
      ExploreXP="1"
      DropGrey="50"
      DropWhite="50"
      DropGreen="50"
      DropBlue="50"
      DropPurple="15"
      DropOrange="20"
      DropArtifact="10"
      DropMoney="5"
      Save="30000"
      SkillChance="1000"
      SkillRate="1000"
      ArenaMultiplier2x="1"
      ArenaMultiplier3x="1"
      ArenaMultiplier5x="1">

/******************************************************
* GM Client Channel
*
*  This should be set to 'gm_sync_channel' for various Game Master ticket addons to work.
*       In ArcGM you can set this to be any channel you wish, however it is good to announce if you change this to anything other then default to your staff
*      to avoid confusion.
*  Default: gm_sync_channel
*
******************************************************/

<GMClient GmClientChannel = "g-m">

/******************************************************
* Terrain & Collision Settings
*
*  Set the path to the map_xx.bin files and whether unloading should be enabled
*  for the main world maps here. Unloading the main world maps when they go idle
*  can save a great amount of memory if the cells aren't being activated/idled
*  often. Instance/Non-main maps will not be unloaded ever.
*
*  Default:
*      MapPath = "maps"
*      vMapPath = "vmaps"
*      UnloadMaps = 1
*
******************************************************/

<Terrain MapPath = "maps"
        vMapPath = "vmaps"
        UnloadMaps = "1">

/******************************************************
* Log Settings
*
*    Cheaters:
*        This directive sets up the cheater logging file, if turned on any
*        cheat / packet exploit / speedhack attempts will be logged here.
*
*    GMCommands:
*        These two directives set up the GM command logging fie. If turned on,
*        most gm commands will be logged for this file for abuse investigation, etc.
*
*    TimeStamp:
*        Enables timestamps in logs.
*
******************************************************/

<Log Cheaters="1" GMCommands="1" TimeStamp="1">

/******************************************************
* Mail System Setup
*
*    These directives control the limits and behaviour of the ingame mail system.
*    All options must have Mail prefixed before them.

*    ReloadDelay               
*        Controls the delay at which the database is "refreshed". Use it if you're
*        inserting mail from an external source, such as a web-based interface.
*        0 turns it off.
*        Default: 0
*
*    DisablePostageCostsForGM
*        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
*        Default: 1
*
*    DisablePostageCosts
*        Disables postage costs for all players.
*        Default: 0
*
*    DisablePostageDelayItems
*        Disables the one hour wait time when sending mail with items attached.
*        Default: 1
*
*    DisableMessageExpiry
*        Turns off the 30 day / 3 day after read message expiry time.
*        WARNING: A mailbox still cannot show more than 50 items at once
*        (stupid limitation in client).
*        Default: 0
*
*    EnableInterfactionMail
*        Removes the faction limitation for sending mail messages. Applies to all players.
*        Default: 1
*
*    EnableInterfactionMailForGM
*        Removes the faction limitation for sending mail messages, but only applies
*        to GM's. EnableInterfactionMail overrides this.
*        Default: 1

******************************************************/

<Mail ReloadDelay="0"
      DisablePostageCostsForGM="1"
      DisablePostageCosts="0"
      DisablePostageDelayItems="1"
      DisableMessageExpiry="0"
      EnableInterfactionMail="1"
      EnableInterfactionMailForGM="1">

/******************************************************
* Status Dumper Config
*
*        These directives set up the status dumper plug-in. Filename is an
*        absolute or relative path to the server binary. Interval is the
*        time that the stats will be dumped to XML.
*        Default: stats.xml / 120000 (2 minutes)
*
******************************************************/

<StatDumper FileName = "stats.xml" Interval = "120000">

/******************************************************
* Startup Options
*
*    Preloading
*        This directive controls whether the entire world will be spawned at server
*        startup or on demand. It is advised to leave it disabled unless you are a
*        developer doing testing.
*        Default: off
*
*    Background Loot Loading
*        This directive controls whether loot will be loaded progressively during
*        startup or in the background in a separate thread. Turning it on will
*        result in much faster startup times.
*        Default: on
*
*    Multithreaded Startup
*        This controls whether the server will spawn multiple worker threads to
*        use for loading the database and starting the server. Turning it on
*        increases the speed at which it starts up for each additional CPU in your
*        computer.
*        Default: on
*
*    Unimplemented Spell ID Dump
*        This directive controls whether to dump the IDs of spells with unimplemented
*        dummy/scripted effect or apply dummy aura effect. You need to load the
*        spellhandlers library for this to actually produce a valid result!
*        Default: off
*       
*
*    Additional Table Binding
*        You can load static item/creature/etc data into the server using this directive.
*        This way throughout database updates your custom data can be preserved.
*        Format: "sourcetable destination table,sourcetable destinationtable"
*        Example: "myitems items,mynpcs creature_names"
*        Default: ""
*
******************************************************/

<Startup Preloading = "0"
        BackgroundLootLoading = "1"
        EnableMultithreadedLoading = "1"
        EnableSpellIDDump = "0"
        LoadAdditionalTables="">

/******************************************************
* Flood Protection Setup
*
*    Lines
*        This is the number of "messages" or lines that it will allow before stopping messages from
*        being sent. This counter is reset every "Seconds" seconds.
*        Default: 0 (disabled)
*
*    Seconds
*        This is the number of seconds in between the Line counter being reset.
*        Default: 0 (disabled)
*
*    SendMessage
*        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
*        message will be sent upon flood triggering.
*        Default: 0
*
******************************************************/

<FloodProtection Lines = "3" Seconds = "3" SendMessage = "1">

/******************************************************
* LogonServer Setup
*
*    DisablePings 
*        This directive controls whether pings will be sent to the logonserver to check
*        if the connection is still "alive". Expect problems if it is disabled.
*        Default: 0
*
*    RemotePassword
*        This directive controls the password used to authenticate with the logonserver.
*        It must be the same between the two configs. If it is not, your server will
*        not register.
*
******************************************************/

<LogonServer DisablePings = "0"
            RemotePassword = "password">

/******************************************************
* AntiHack Setup
* Note: Most of this doesn't work as it should.
*
*    Teleport 
*        This directive controls anti-teleport hack checks will be enabled or not.
*        Default: 1
*
*    Speed
*        This directive controls anti-speed hack checks will be performed on player movement or not.
*        Default: 1
*
*    SpeedThreshold
*        This directive controls the threshold at which the speedhack detection will trip.
*        It's (characters' move time of distance - real move time of distance)
*        Default: -600.0
*
*    FallDamage
*        This directive controls anti-fall damage hack checks will be performed on player movement or not.
*        Default: 1
*
*    Flying
*        This directive controls whether flight hacks will be performed on players or not.
*        Default: 1
*
*    FlightThreshold
*     This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
*     Default: 10
*
*    DisableOnGM
*        This directive controls hack checks will be disabled for GM's or not.
*        Default: 0
*
******************************************************/

<AntiHack Teleport="1"
          Speed="1"
          FallDamage="1"
          Flight="1"
     FlightThreshold="10"
          DisableOnGM="1">

/******************************************************
* Period Setup
*
*    These are the periods that the server will wait before doing periodic duties. At the moment only
*    arena point calculation and honor point calculation are used here.
*
*    Default:
*        Arena: weekly
*        Honor: daily
*            (blizzlike values)
*
******************************************************/

<Periods HonorUpdate="daily"
        ArenaUpdate="weekly"
        DailyUpdate="daily">

/******************************************************
* Channels Setup
*
*    These directives control some of the aspects in the channel system.
*
*    BannedChannels
*        If you would like to ban users from creating or joining a channel specify them here in a ';'
*        separated list.
*        Default: ""
*
*    MinimumLevel
*     Channel names that require a minimum level of 10 to talk, seperate names by ;
*     Default: ""
*
*
******************************************************/

<Channels BannedChannels=""
          MinimumLevel="">

/******************************************************
* Remote Console Setup
*
*    These directives control the remote administration console.
*
*    Enabled
*        If you want to enable the remote administration console, set this.
*        Default: 0
*
*    Host
*        This is the interface the RA server listens on.
*        Default: "0.0.0.0"
*
*    Port
*        This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
*        Default: 8092
*
******************************************************/

<RemoteConsole Enabled="0"
              Host="0.0.0.0"
              Port="8092">
 
/******************************************************
* Movement Setup
*
*    NOTE: For any of these directives to function, movement compression has to be compiled into
*          the server.
*
*    FlushInterval
*        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
*        If you have a high threshold, keeping this at 1-2 seconds will work better.
*        Default: 1000 (one second)
*
*    CompressionRate
*        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
*        Range: 1-9 (or 0 is disable)
*        Default: 1
*
*    CompressionThreshold
*        This is the distance that will be used to determine if an object needs to be sent compressed or
*        normal. It is advised to keep it at least 30 units. This value is used for players.
*        Default: 30.0
*
*    CompressionThresholdCreatures
*        This is the distance that will be used to determine if an object needs to be sent compressed or
*        normal. This value is used for creatures, so it can be a lot lower.
*        Default: 10.0
*
******************************************************/

<Movement FlushInterval="1000"
          CompressRate="1"
          CompressThreshold="30.0"
          CompressThresholdCreatures="10.0">

/******************************************************
* Localization Setup
*
*    LocaleBindings
*        This is a list of locale names and the other locale you want to associate with them.
*        For example, to make the European client always use the French language, "enGB=frFR"
*
*        Must be terminated by a space.
*
*        Default: ""
*
******************************************************/

<Localization LocaleBindings="">


/******************************************************
* Dungeon / Instance Setup
*
*    TakeGroupLeaderID
*        If a player doesn't have an instance id, the group isn't already assigned
*        to an instance and the group or raid leader already have one, the player will
*        be bound to the instance id of the group/raid leader.
*        Default: 1 (enabled)
*
*    SlidingExpiration
*        If enabled, persistent instances will expire relative to the creation time.
*        Otherwise persistent instances will expire at fixed points of time. (blizz like)
*        Default: 0 (disabled)
*
*    DailyHeroicInstanceResetHour
*        Sets the hour of day when heroic instances will be reset on disabled SlidingExpiration.
*        Default: 5
*
*    CheckTriggerPrerequsites
*        Entering & checks
*        Default: 1
******************************************************/

<InstanceHandling TakeGroupLeaderID="1"
                  SlidingExpiration="0"
                  DailyHeroicInstanceResetHour="5"
                  CheckTriggerPrerequsites="1" >

/******************************************************
* BattleGround settings
* Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
*
*    Alterac Valley
*    AV_MIN
*    AV_MAX
*
*    Arathi Basin
*    AB_MIN
*    AB_MAX
*
*    Warsong Gulch
*    WSG_MIN
*    WSG_MAX
*
*    Eye Of The Storm.
*    EOTS_MIN
*    EOTS_MAX
*
*    Strand Of The Ancients
*    SOTA_MIN
*    SOTA_MAX
*
*    Isle Of Conquest
*    IOC_MIN
*    IOC_MAX
*
******************************************************/

<Battleground AV_MIN="10"
              AV_MAX="40"
              AB_MIN="5"
              AB_MAX="15"
              WSG_MIN="5"
              WSG_MAX="10"
              EOTS_MIN="5"
              EOTS_MAX="15"
              SOTA_MIN="5"
              SOTA_MAX="15"
              IOC_MIN="10"
              IOC_MAX="40">

/*****************************************************
*    Arena Settings
*
*    Allows you to control current season and its progress.
*
*    Season - has to be higher than 0 for arenas to work.
*    Progress - sets the progress, 0 = finished, 1 = in progress
*
*****************************************************/

<Arena Season = "8"
      Progress = "1">

/*****************************************************
*  GameMaster settings
*
*  StartOnGMIsland
*      Makes GM Characters start on GM Island
*      Also sets their bind location to GM Island
*      Default:1 (Yes)
*
*  DisableAchievements
*      Disables achievements for GameMasters.
*      Default:0 (No)
*
*****************************************************/

<GameMaster StartOnGMIsland = "1"
            DisableAchievements = "0">

/*****************************************************
* Limits settings
*
*    Enable
*        Enable damage/hp/mana caps
*        Default value: 1 (enabled)
*    AutoAttackDmg
*        Maximum damage allowed for auto-attack (swing)
*        Default value: 10000
*    SpellDmg
*        Maximum damage allowed for a spell
*        Default value: 30000
*    Health
*        Maximum health allowed for a player
*        Default value: 100000
*    Mana
*        Maximum mana allowed for a player
*        Default value: 80000
*    Disconnect
*        Disconnect player that exceeds limits above
*        Default value: 0 (disabled)
*    BroadcastGMs
*        Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
*        Default value: 1 (on)
*
* Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
*
*****************************************************/

<Limits Enable="1" AutoAttackDmg="84000" SpellDmg="84000" Health="610000" Mana="610000" Disconnect="0" BroadcastGMs="1">

loucalan


Mensagens : 81
Pontos : 239

Ver perfil do usuário

Voltar ao Topo Ir em baixo

Re: World Fecha Sozinho ! pls

Mensagem por Fox em Qua 4 Jul 2012 - 19:05

Olá Loucalan,
Perdão mas o codigo pode não funcionar caso não seja compativel com o emulador do mesmo.

Até mais.

Fox


Mensagens : 1912
Pontos : 11718
Evolução : 50


Ver perfil do usuário

Voltar ao Topo Ir em baixo

Re: World Fecha Sozinho ! pls

Mensagem por loucalan em Qua 4 Jul 2012 - 19:19

PontoZero. esse é o codigo do world do ArcEmu.. não estou tentando usar codigos de outros emuladores nele. entendeu ?

Obrigado.

loucalan


Mensagens : 81
Pontos : 239

Ver perfil do usuário

Voltar ao Topo Ir em baixo

Re: World Fecha Sozinho ! pls

Mensagem por loucalan em Qua 4 Jul 2012 - 21:41

Pessoal. Boas noticias :D eu consegui arrumar.
faltava o microsoft visual C++ 2005 / 2010 .__. formatei meu pc e instalei :D funcionou. o repack do nerdzinhu abriu. agora falta apenas o ArcEmu. obrigado pelas dicas, acho que o w7 que tava dando problemas mesmo .__. sei lá ^^

Obrigado mesmo gente :D se quiserem mover para problemas resolvidos ^^.

Abraços

loucalan


Mensagens : 81
Pontos : 239

Ver perfil do usuário

Voltar ao Topo Ir em baixo

Re: World Fecha Sozinho ! pls

Mensagem por Conteúdo patrocinado Hoje à(s) 23:41


Conteúdo patrocinado


Voltar ao Topo Ir em baixo

Ver o tópico anterior Ver o tópico seguinte Voltar ao Topo


 
Permissão deste fórum:
Você não pode responder aos tópicos neste fórum