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[Resolvido] Comandos de gm wow 3.3.5a

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[Resolvido] Comandos de gm wow 3.3.5a

Mensagem por feelp em Sab 1 Set 2012 - 21:18

Olá Alguem poderia disponibilizar comandos de gm e adm do WoW uso a New Jeuties Blizzlike Repack 10.0 agradeço :D //vale +rep

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Re: [Resolvido] Comandos de gm wow 3.3.5a

Mensagem por Erictemponi em Sab 1 Set 2012 - 21:27

Por favor leia as Regras do Forum
Escreve .commands
litará uma lista com todos os comandos disponiveis


Última edição por Erictemponi em Sab 1 Set 2012 - 21:30, editado 1 vez(es)

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Re: [Resolvido] Comandos de gm wow 3.3.5a

Mensagem por Psychosocial em Sab 1 Set 2012 - 21:30

Olá feelp aqui está alguns commands para gm [Você precisa estar registrado e conectado para ver este link.] ww.bgames.com.br/t4255-comandos-para-gm?highlight=comandos+para+gm

precisando de mais ajuda com mais comandos adc meu msn ok?

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Re: [Resolvido] Comandos de gm wow 3.3.5a

Mensagem por Fox em Sab 1 Set 2012 - 21:36

Olá Feelp,
Aqui se encontra alguns comandos

Código:
 character changefaction

        Level : 2
        Syntax: .character changefaction $name

        Change character faction.

    character changerace

        Level : 2
        Syntax: .character changerace $name

        Change character race.

    character customize

        Level : 2
        Syntax: .character customize [$name]

        Mark selected in game or by $name in command character for customize at next login.

    character rename

        Level : 2
        Syntax: .character rename [$name]

        Mark selected in game or by $name in command character for rename at next login.

    character reputation

        Level : 2
        Syntax: .character reputation [$player_name]

        Show reputation information for selected player or player find by $player_name.

    character titles

        Level : 2
        Syntax: .character titles [$player_name]

        Show known titles list for selected player or player find by $player_name.

    combatstop

        Level : 2
        Syntax: .combatstop [$playername]
        Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.

    demorph

        Level : 2
        Syntax: .demorph

        Demorph the selected player.

    event

        Level : 2
        Syntax: .event #event_id
        Show details about event with #event_id.

    event activelist

        Level : 2
        Syntax: .event activelist
        Show list of currently active events.

    event start

        Level : 2
        Syntax: .event start #event_id
        Start event #event_id. Set start time for event to current moment (change not saved in DB).

    event stop

        Level : 2
        Syntax: .event stop #event_id
        Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).

    gobject

        Level : 2
        Syntax: .gobject $subcommand Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands

    gobject activate

        Level : 2
        Syntax: .gobject activate #guid

        Activates an object like a door or a button.

    gobject add

        Level : 2
        Syntax: .gobject add #id

        Add a game object from game object templates to the world at your current location using the #id.
        spawntimesecs sets the spawntime, it is optional.

        Note: this is a copy of .gameobject.

    gobject delete

        Level : 2
        Syntax: .gobject delete #go_guid
        Delete gameobject with guid #go_guid.

    gobject info

        Level : 2
        Syntax: .gobject info [$object_entry]

        Query Gameobject information for selected gameobject or given entry.

    gobject move

        Level : 2
        Syntax: .gobject move #goguid [#x #y #z]

        Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).

    gobject near

        Level : 2
        Syntax: .gobject near [#distance]

        Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.

    gobject setphase

        Level : 2
        Syntax: .gobject setphase #guid #phasemask

        Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.

    gobject target

        Level : 2
        Syntax: .gobject target [#go_id|#go_name_part]

        Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.

    gobject tempadd

        Level : 2
        Adds a temporary gameobject that is not saved to DB.

    gobject turn

        Level : 2
        Syntax: .gobject turn #goguid

        Set for gameobject #goguid orientation same as current character orientation.

    guid

        Level : 2
        Syntax: .guid

        Display the GUID for the selected character.

    guild create

        Level : 2
        Syntax: .guild create [$GuildLeaderName] “$GuildName”

        Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.

    guild delete

        Level : 2
        Syntax: .guild delete “$GuildName”

        Delete guild $GuildName. Guild name must in quotes.

    guild invite

        Level : 2
        Syntax: .guild invite [$CharacterName] “$GuildName”

        Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.

    guild rank

        Level : 2
        Syntax: .guild rank [$CharacterName] #Rank

        Set for player $CharacterName (or selected) rank #Rank in a guild.

    guild uninvite

        Level : 2
        Syntax: .guild uninvite [$CharacterName]

        Remove player $CharacterName (or selected) from a guild.

    honor

        Level : 2
        Syntax: .honor $subcommand Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands

    honor add

        Level : 2
        Syntax: .honor add $amount

        Add a certain amount of honor (gained today) to the selected player.

    honor addkill

        Level : 2
        Syntax: .honor addkikll

        Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)

    honor update

        Level : 2
        Syntax: .honor update

        Force the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.

    itemmove

        Level : 2
        Syntax: .itemmove #sourceslotid #destinationslotid

        Move an item from slots #sourceslotid to #destinationslotid in your inventory

        Not yet implemented

    kick

        Level : 2
        Syntax: .kick [$charactername] [$reason]

        Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is “No Reason”.

    learn all_crafts

        Level : 2
        Syntax: .learn crafts

        Learn all professions and recipes.

    learn all_gm

        Level : 2
        Syntax: .learn all_gm

        Learn all default spells for Game Masters.

    learn all_recipes

        Level : 2
        Syntax: .learn all_recipes [$profession]

        Learns all recipes of specified profession and sets skill level to max.
        Example: .learn all_recipes enchanting

    lookup event

        Level : 2
        Syntax: .lookup event $name
        Attempts to find the ID of the event with the provided $name.

    lookup player account

        Level : 2
        Syntax: .lookup player account $account ($limit)

        Searchs players, which account username is $account with optional parametr $limit of results.

    lookup player email

        Level : 2
        Syntax: .lookup player email $email ($limit)

        Searchs players, which account email is $email with optional parametr $limit of results.

    lookup player ip

        Level : 2
        Syntax: .lookup player ip $ip ($limit)

        Searchs players, which account ast_ip is $ip with optional parametr $limit of results.

    lookup title

        Level : 2
        Syntax: .lookup title $$namepart

        Looks up a title by $namepart, and returns all matches with their title ID’s and index’s.

    modify gender

        Level : 2
        Syntax: .modify gender male/female

        Change gender of selected player.

    modify morph

        Level : 2
        Syntax: .modify morph #displayid

        Change your current model id to #displayid.

    modify rep

        Level : 2
        Syntax: .modify rep #repId (#repvalue | $rankname [#delta])
        Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
        If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
        You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.

    modify standstate

        Level : 2
        Syntax: .modify standstate #emoteid

        Change the emote of your character while standing to #emoteid.

    npc add

        Level : 2
        Syntax: .npc add #creatureid

        Spawn a creature by the given template id of #creatureid.

    npc additem

        Level : 2
        Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r

        Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.

    npc addmove

        Level : 2
        Syntax: .npc addmove #creature_guid [#waittime]

        Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.

    npc changelevel

        Level : 2
        Syntax: .npc changelevel #level

        Change the level of the selected creature to #level.

        #level may range from 1 to 63.

    npc delete

        Level : 2
        Syntax: .npc delete [#guid]

        Delete creature with guid #guid (or the selected if no guid is provided)

    npc delitem

        Level : 2
        Syntax: .npc delitem #itemId

        Remove item #itemid from item list of selected vendor.

    npc factionid

        Level : 2
        Syntax: .npc factionid #factionid

        Set the faction of the selected creature to #factionid.

    npc flag

        Level : 2
        Syntax: .npc flag #npcflag

        Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.

    npc follow

        Level : 2
        Syntax: .npc follow

        Selected creature start follow you until death/fight/etc.

    npc move

        Level : 2
        Syntax: .npc move [#creature_guid]

        Move the targeted creature spawn point to your coordinates.

    npc setdeathstate

        Level : 2
        Syntax: .npc setdeathstate on/off

        Set default death state (dead/alive) for npc at spawn.

    npc setlink

        Level : 2
        Syntax: .npc setlink $creatureGUID

        Links respawn of selected creature to the condition that $creatureGUID defined is alive.

    npc setmodel

        Level : 2
        Syntax: .npc setmodel #displayid

        Change the model id of the selected creature to #displayid.

    npc setmovetype

        Level : 2
        Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]

        Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
        Make sure you use NODEL, if you want to keep the waypoints.

    npc setphase

        Level : 2
        Syntax: .npc setphase #phasemask

        Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..

    npc spawndist

        Level : 2
        Syntax: .npc spawndist #dist

        Adjust spawndistance of selected creature to dist.

    npc spawntime

        Level : 2
        Syntax: .npc spawntime #time

        Adjust spawntime of selected creature to time.

    npc tempadd

        Level : 2
        Adds temporary NPC, not saved to database.

    npc unfollow

        Level : 2
        Syntax: .npc unfollow

        Selected creature (non pet) stop follow you.

    pet

        Level : 2
        Syntax: .pet $subcommand Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands

    pet create

        Level : 2
        Syntax: .pet create

        Creates a pet of the selected creature.

    pet learn

        Level : 2
        Syntax: .pet learn

        Learn #spellid to pet.

    pet tp

        Level : 2
        Syntax: .pet tp #

        Change pet’s amount of training points.

    pet unlearn

        Level : 2
        Syntax: .pet unlean

        unLearn #spellid to pet.

    pinfo

        Level : 2
        Syntax: .pinfo [$player_name]

        Output account information for selected player or player find by $player_name.

    playall

        Level : 2
        Syntax: .playall #soundid

        Player a sound to whole server.

    reload creature_linked_respawn

        Level : 2
        Syntax: .reload creature_linked_respawn
        Reload creature_linked_respawn table.

    repairitems

        Level : 2
        Syntax: .repairitems

        Repair all selected player’s items.

    server corpses

        Level : 2
        Syntax: .server corpses

        Triggering corpses expire check in world.

    titles add

        Level : 2
        Syntax: .titles add #title
        Add title #title (id or shift-link) to known titles list for selected player.

    titles current

        Level : 2
        Syntax: .titles current #title
        Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.

    titles remove

        Level : 2
        Syntax: .titles remove #title
        Remove title #title (id or shift-link) from known titles list for selected player.

    titles setmask

        Level : 2
        Syntax: .titles setmask #mask

        Allows user to use all titles from #mask.

        #mask=0 disables the title-choose-field

    waterwalk

        Level : 2
        Syntax: .waterwalk on/off

        Set on/off waterwalk state for selected player or self if no player selected.

    wp event

        Level : 2
        Syntax: .wp event $subcommand Type .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.

    wp load

        Level : 2
        Syntax: .wp load $pathid Load pathid number for selected creature. Creature must have no waypoint data.

    wp show

        Level : 2
        Syntax: .wp show $option Options: on $pathid (or selected creature with loaded path) – Show path off – Hide path info $slected_waypoint – Show info for selected waypoint.

    wp unload

        Level : 2
        Syntax: .wp unload Unload path for selected creature.

Bug Tracker

    account set

        Level : 3
        Syntax: .account set $subcommand Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands

    account set addon

        Level : 3
        Syntax: .account set addon [$account] #addon

        Set user (possible targeted) expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.

    additem

        Level : 3
        Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount

        Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
        .

    additemset

        Level : 3
        Syntax: .additemset #itemsetid

        Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.

    aura

        Level : 3
        Syntax: .aura #spellid

        Add the aura from spell #spellid to the selected Unit.

    ban

        Level : 3
        Syntax: .ban $subcommand Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands

    ban account

        Level : 3
        Syntax: .ban account $Name $bantime $reason
        Ban account kick player.
        $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.

    ban character

        Level : 3
        Syntax: .ban character $Name $bantime $reason Ban character and kick player. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.

    ban ip

        Level : 3
        Syntax: .ban ip $Ip $bantime $reason
        Ban IP.
        $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.

    ban playeraccount

        Level : 3
        Syntax: .ban playeraccount $Name $bantime $reason Ban account and kick player. $bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.

    baninfo

        Level : 3
        Syntax: .baninfo $subcommand Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands

    baninfo account

        Level : 3
        Syntax: .baninfo account $accountid
        Watch full information about a specific ban.

    baninfo character

        Level : 3
        Syntax: .baninfo character $charactername
        Watch full information about a specific ban.

    baninfo ip

        Level : 3
        Syntax: .baninfo ip $ip
        Watch full information about a specific ban.

    bank

        Level : 3
        Syntax: .bank

        Show your bank inventory.

    banlist

        Level : 3
        Syntax: .banlist $subcommand Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands

    banlist account

        Level : 3
        Syntax: .banlist account [$Name]
        Searches the banlist for a account name pattern or show full list account bans.

    banlist character

        Level : 3
        Syntax: .banlist character $Name
        Searches the banlist for a character name pattern. Pattern required.

    banlist ip

        Level : 3
        Syntax: .banlist ip [$Ip]
        Searches the banlist for a IP pattern or show full list of IP bans.

    bindsight

        Level : 3
        Syntax: .bindsight

        Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.

    cast

        Level : 3
        Syntax: .cast #spellid [triggered]
        Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag.

    cast back

        Level : 3
        Syntax: .cast back #spellid [triggered]
        Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag.

    cast dist

        Level : 3
        Syntax: .cast dist #spellid [#dist [triggered]]
        You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.

    cast self

        Level : 3
        Syntax: .cast self #spellid [triggered]
        Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag.

    cast target

        Level : 3
        Syntax: .cast target #spellid [triggered]
        Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag.

    channel set public

        Level : 3
        Syntax: .channel set public $channel $public

        Change password-changing ability for a channel. 1 for possible, 0 for GM only.

    character deleted list

        Level : 3
        Syntax: .character deleted list [#guid|$name]

        Shows a list with all deleted characters.
        If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.

    character deleted restore

        Level : 3
        Syntax: .character deleted restore #guid|$name [$newname] [#new account]

        Restores deleted characters.
        If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored.
        If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!

    character level

        Level : 3
        Syntax: .character level [$playername] [#level]

        Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

    cometome

        Level : 3
        SYntax: .cometome $parameter Make selected creature come to your current location (new position not saved to DB).

    cooldown

        Level : 3
        Syntax: .cooldown [#spell_id]

        Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).

    damage

        Level : 3
        Syntax: .damage $damage_amount [$school [$spellid]]

        Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.

    debug arena

        Level : 3
        Syntax: .debug arena

        Toggle debug mode for arenas. In debug mode GM can start arena with single player.

    debug bg

        Level : 3
        Syntax: .debug bg

        Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.

    debug Mod32Value

        Level : 3
        Syntax: .debug Mod32Value #field #value

        Add #value to field #field of your character.

    die

        Level : 3
        Syntax: .die

        Kill the selected player. If no player is selected, it will kill you.

    distance

        Level : 3
        Syntax: .distance

        Display the distance from your character to the selected creature.

    explorecheat

        Level : 3
        Syntax: .explorecheat #flag

        Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.

        Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.

    flusharenapoints

        Level : 3
        Syntax: .flusharenapoints

        Use it to distribute arena points based on arena team ratings, and start a new week.

    gm fly

        Level : 3
        Syntax: .gm fly [on/off]
        Enable/disable gm fly mode.

    gm list

        Level : 3
        Syntax: .gm list

        Display a list of all Game Masters accounts and security levels.

    guild

        Level : 3
        Syntax: .guild $subcommand Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands

    hidearea

        Level : 3
        Syntax: .hidearea #areaid

        Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.

    hover

        Level : 3
        Syntax: .hover #flag

        Enable or disable hover mode for your character.

        Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.

    instance

        Level : 3
        Syntax: .instance $subcommand Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands

    instance listbinds

        Level : 3
        Syntax: .instance listbinds
        Lists the binds of the selected player.

    instance savedata

        Level : 3
        Syntax: .instance savedata
        Save the InstanceData for the current player’s map to the DB.

    instance stats

        Level : 3
        Syntax: .instance stats
        Shows statistics about instances.

    instance unbind

        Level : 3
        Syntax: .instance unbind [difficulty]
        Clear all/some of player’s binds

    learn

        Level : 3
        Syntax: .learn #spell [all]

        Selected character learn a spell of id #spell. If ‘all’ provided then all ranks learned.

    learn all

        Level : 3
        Syntax: .learn all

        Learn all big set different spell maybe useful for Administaror.

    learn all_myclass

        Level : 3
        Syntax: .learn all_myclass

        Learn all spells and talents available for his class.

    learn all_mypettalents

        Level : 3
        Syntax: .learn all_mypettalents

        Learn all talents for your pet available for his creature type (only for hunter pets).

    learn all_myspells

        Level : 3
        Syntax: .learn all_myspells

        Learn all spells (except talents and spells with first rank learned as talent) available for his class.

    learn all_mytalents

        Level : 3
        Syntax: .learn all_mytalents

        Learn all talents (and spells with first rank learned as talent) available for his class.

    levelup

        Level : 3
        Syntax: .levelup [$playername] [#numberoflevels]

        Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

    linkgrave

        Level : 3
        Syntax: .linkgrave #graveyard_id [alliance|horde]

        Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).

    list

        Level : 3
        Syntax: .list $subcommand Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands

    list auras

        Level : 3
        Syntax: .list auras List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.

    list creature

        Level : 3
        Syntax: .list creature #creature_id [#max_count]

        Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.

    list item

        Level : 3
        Syntax: .list item #item_id [#max_count]

        Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.

    list object

        Level : 3
        Syntax: .list object #gameobject_id [#max_count]

        Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.

    loadpath

        Level : 3
        Syntax: .loadpath $pathid Load path changes ingame – IMPORTANT: must be applied first for new paths before .path load #pathid

    lookup

        Level : 3
        Syntax: .lookup $subcommand Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands

    lookup creature

        Level : 3
        Syntax: .lookup creature $namepart

        Looks up a creature by $namepart, and returns all matches with their creature ID’s.

    lookup faction

        Level : 3
        Syntax: .lookup faction $name
        Attempts to find the ID of the faction with the provided $name.

    lookup item

        Level : 3
        Syntax: .lookup item $itemname

        Looks up an item by $itemname, and returns all matches with their Item ID’s.

    lookup itemset

        Level : 3
        Syntax: .lookup itemset $itemname

        Looks up an item set by $itemname, and returns all matches with their Item set ID’s.

    lookup map

        Level : 3
        Syntax: .lookup map $namepart

        Looks up a map by $namepart, and returns all matches with their map ID’s.

    lookup object

        Level : 3
        Syntax: .lookup object $objname

        Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.

    lookup quest

        Level : 3
        Syntax: .lookup quest $namepart

        Looks up a quest by $namepart, and returns all matches with their quest ID’s.

    lookup skill

        Level : 3
        Syntax: .lookup skill $$namepart

        Looks up a skill by $namepart, and returns all matches with their skill ID’s.

    lookup spell

        Level : 3
        Syntax: .lookup spell $namepart

        Looks up a spell by $namepart, and returns all matches with their spell ID’s.

    lookup taxinode

        Level : 3
        Syntax: .lookup taxinode $substring

        Search and output all taxinodes with provide $substring in name.

    maxskill

        Level : 3
        Syntax: .maxskill
        Sets all skills of the targeted player to their maximum values for its current level.

    modify phase

        Level : 3
        Syntax: .modify phase #phasemask

        Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.

    movegens

        Level : 3
        Syntax: .movegens
        Show movement generators stack for selected creature or player.

    neargrave

        Level : 3
        Syntax: .neargrave [alliance|horde]

        Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).

    npc allowmove

        Level : 3
        Syntax: .npc allowmove

        Enable or disable movement creatures in world. Not implemented.

    npc changeentry

        Level : 3
        Syntax: .npc changeentry $entry Switch selected creature with another entry from creature_template. – New creature.id value not saved to DB.

    npc info

        Level : 3
        Syntax: .npc info

        Display a list of details for the selected creature.

        The list includes:
        - GUID, Faction, NPC flags, Entry ID, Model ID,
        - Level,
        - Health (current/maximum),

        - Field flags, dynamic flags, faction template,
        - Position information,
        - and the creature type, e.g. if the creature is a vendor.

    npc playemote

        Level : 3
        Syntax: .npc playemote #emoteid

        Make the selected creature emote with an emote of id #emoteid.

    pdump

        Level : 3
        Syntax: .pdump $subcommand Type .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands

    pdump load

        Level : 3
        Syntax: .pdump load $filename $account [$newname] [$newguid]
        Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.

    pdump write

        Level : 3
        Syntax: .pdump write $filename $playerNameOrGUID
        Write character dump with name/guid $playerNameOrGUID to file $filename.

    possess

        Level : 3
        Syntax: .possess

        Possesses indefinitely the selected creature.

    quest

        Level : 3
        Syntax: .quest $subcommand Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands

    quest add

        Level : 3
        Syntax: .quest add #quest_id

        Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.

    quest complete

        Level : 3
        Syntax: .quest complete #questid
        Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.

    quest remove

        Level : 3
        Syntax: .quest remove #quest_id

        Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.

    reload

        Level : 3
        Syntax: .reload $subcommand Type .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands

    reload all

        Level : 3
        Syntax: .reload all

        Reload all tables with reload support added and that can be _safe_ reloaded.

    reload all_gossips

        Level : 3
        Syntax: .reload all_gossips Reload gossip_menu, gossip_menu_option, gossip_scripts, npc_gossip, points_of_interest tables.

    reload all_item

        Level : 3
        Syntax: .reload all_item Reload page_text, item_enchantment_table tables.

    reload all_locales

        Level : 3
        Syntax: .reload all_locales

        Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.

    reload all_loot

        Level : 3
        Syntax: .reload all_loot

        Reload all `*_loot_template` tables. This can be slow operation with lags for server run.

    reload all_npc

        Level : 3
        Syntax: .reload all_npc Reload npc_gossip, npc_option, npc_trainer, npc vendor, points of interest tables.

    reload all_quest

        Level : 3
        Syntax: .reload all_quest

        Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.

    reload all_scripts

        Level : 3
        Syntax: .reload all_scripts Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.

    reload all_spell

        Level : 3
        Syntax: .reload all

        Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.

    reload areatrigger_involvedrelation

        Level : 3
        Syntax: .reload areatrigger_involvedrelation Reload areatrigger_involvedrelation table.

    reload areatrigger_tavern

        Level : 3
        Syntax: .reload areatrigger_tavern Reload areatrigger_tavern table.

    reload areatrigger_teleport

        Level : 3
        Syntax: .reload areatrigger_teleport Reload areatrigger_teleport table.

    reload autobroadcast

        Level : 3
        Syntax: .reload autobroadcast Reload autobroadcast table.

    reload command

        Level : 3
        Syntax: .reload command Reload command table.

    reload conditions

        Level : 3
        Reload conditions table.

    reload config

        Level : 3
        Syntax: .reload config

        Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.

    reload creature_involvedrelation

        Level : 3
        Syntax: .reload creature_involvedrelation Reload creature_involvedrelation table.

    reload creature_loot_template

        Level : 3
        Syntax: .reload creature_loot_template Reload creature_loot_template table.

    reload creature_onkill_reputation

        Level : 3
        Syntax: .reload creature_onkill_reputation
        Reload creature_onkill_reputation table.

    reload creature_questrelation

        Level : 3
        Syntax: .reload creature_questrelation Reload creature_questrelation table.

    reload creature_template

        Level : 3
        Syntax: .reload creature_template $entry
        Reload the specified creature’s template.

    reload creature_text

        Level : 3
        Syntax: .reload creature_text
        Reload creature_text table.

    reload disables

        Level : 3
        Syntax: .reload disables
        Reload disables table.

    reload disenchant_loot_template

        Level : 3
        Syntax: .reload disenchant_loot_template Reload disenchant_loot_template table.

    reload event_scripts

        Level : 3
        Syntax: .reload event_scripts Reload event_scripts table.

    reload fishing_loot_template

        Level : 3
        Syntax: .reload fishing_loot_template Reload fishing_loot_template table.

    reload gameobject_involvedrelation

        Level : 3
        Syntax: .reload gameobject_involvedrelation Reload gameobject_involvedrelation table.

    reload gameobject_loot_template

        Level : 3
        Syntax: .reload gameobject_loot_template Reload gameobject_loot_template table.

    reload gameobject_questrelation

        Level : 3
        Syntax: .reload gameobject_questrelation Reload gameobject_questrelation table.

    reload gameobject_scripts

        Level : 3
        Syntax: .reload gameobject_scripts Reload gameobject_scripts table.

    reload game_graveyard_zone

        Level : 3
        Syntax: .reload game_graveyard_zone Reload game_graveyard_zone table.

    reload game_tele

        Level : 3
        Syntax: .reload game_tele Reload game_tele table.

    reload gm_tickets

        Level : 3
        Syntax: .reload gm_tickets Reload gm_tickets table.

    reload gossip_menu

        Level : 3
        Syntax: .reload gossip_menu Reload gossip_menu table.

    reload gossip_menu_option

        Level : 3
        Syntax: .reload gossip_menu_option Reload gossip_menu_option table.

    reload gossip_scripts

        Level : 3
        Syntax: .reload gossip_scripts Reload gossip_scripts table.

    reload item_enchantment_template

        Level : 3
        Syntax: .reload item_enchantment_template Reload item_enchantment_template table.

    reload item_loot_template

        Level : 3
        Syntax: .reload item_loot_template Reload item_loot_template table.

    reload item_set_names

        Level : 3
        Syntax: .reload item_set_names Reload item_set_names table.

    reload lfg_dungeon_encounters

        Level : 3
        Syntax: .reload lfg_dungeon_encounters Reload lfg_dungeon_encounters table.

    reload lfg_dungeon_rewards

        Level : 3
        Syntax: .reload lfg_dungeon_rewards Reload lfg_dungeon_rewards table.

    reload locales_creature

        Level : 3
        Syntax: .reload locales_creature Reload locales_creature table.

    reload locales_gameobject

        Level : 3
        Syntax: .reload locales_gameobject Reload locales_gameobject table.

    reload locales_gossip_menu_option

        Level : 3
        Syntax: .reload locales_gossip_menu_option Reload locales_gossip_menu_option table.

    reload locales_item

        Level : 3
        Syntax: .reload locales_item Reload locales_item table.

    reload locales_item_set_name

        Level : 3
        Syntax: .reload locales_item_set_name Reload locales_item_set_name table.

    reload locales_npc_text

        Level : 3
        Syntax: .reload locales_npc_text Reload locales_npc_text table.

    reload locales_page_text

        Level : 3
        Syntax: .reload locales_page_text Reload locales_page_text table.

    reload locales_points_of_interest

        Level : 3
        Syntax: .reload locales_points_of_interest Reload locales_point_of_interest table.

    reload locales_quest

        Level : 3
        Syntax: .reload locales_quest Reload locales_quest table.

    reload mail_loot_template

        Level : 3
        Syntax: .reload quest_mail_loot_template Reload quest_mail_loot_template table.

    reload milling_loot_template

        Level : 3
        Syntax: .reload milling_loot_template Reload milling_loot_template table.

    reload npc_gossip

        Level : 3
        Syntax: .reload npc_gossip Reload npc_gossip table.

    reload npc_trainer

        Level : 3
        Syntax: .reload npc_trainer Reload npc_trainer table.

    reload npc_vendor

        Level : 3
        Syntax: .reload npc_vendor Reload npc_vendor table.

    reload page_text

        Level : 3
        Syntax: .reload page_text Reload page_text table.

    reload pickpocketing_loot_template

        Level : 3
        Syntax: .reload pickpocketing_loot_template Reload pickpocketing_loot_template table.

    reload points_of_interest

        Level : 3
        Syntax: .reload points_of_interest Reload points_of_interest table.

    reload prospecting_loot_template

        Level : 3
        Syntax: .reload prospecting_loot_template Reload prospecting_loot_template table.

    reload quest_end_scripts

        Level : 3
        Syntax: .reload quest_end_scripts Reload quest_end_scripts table.

    reload quest_poi

        Level : 3
        Syntax: .reload quest_poi Reload quest_poi table.

    reload quest_start_scripts

        Level : 3
        Syntax: .reload quest_start_scripts Reload quest_start_scripts table.

    reload quest_template

        Level : 3
        Syntax: .reload quest_template Reload quest_template table.

    reload reference_loot_template

        Level : 3
        Syntax: .reload reference_loot_template Reload reference_loot_template table.

    reload reserved_name

        Level : 3
        Syntax: .reload reserved_name Reload reserved_name table.

    reload skill_discovery_template

        Level : 3
        Syntax: .reload skill_discovery_template Reload skill_discovery_template table.

    reload skill_extra_item_template

        Level : 3
        Syntax: .reload skill_extra_item_template Reload skill_extra_item_template table.

    reload skill_fishing_base_level

        Level : 3
        Syntax: .reload skill_fishing_base_level Reload skill_fishing_base_level table.

    reload skinning_loot_template

        Level : 3
        Syntax: .reload skinning_loot_template Reload skinning_loot_template table.

    reload spell_area

        Level : 3
        Syntax: .reload spell_area Reload spell_area table.

    reload spell_bonus_data

        Level : 3
        Syntax: .reload spell_bonus_data Reload spell_bonus_data table.

    reload spell_group

        Level : 3
        Syntax: .reload spell_group Reload spell_group table.

    reload spell_group_stack_rules

        Level : 3
        Syntax: .reload spell_group Reload spell_group_stack_rules table.

    reload spell_learn_spell

        Level : 3
        Syntax: .reload spell_learn_spell Reload spell_learn_spell table.

    reload spell_linked_spell

        Level : 3
        Usage: .reload spell_linked_spell
        Reloads the spell_linked_spell DB table.

    reload spell_loot_template

        Level : 3
        Syntax: .reload spell_loot_template Reload spell_loot_template table.

    reload spell_pet_auras

        Level : 3
        Syntax: .reload spell_pet_auras Reload spell_pet_auras table.

    reload spell_proc_event

        Level : 3
        Syntax: .reload spell_proc_event Reload spell_proc_event table.

    reload spell_required

        Level : 3
        Syntax: .reload spell_required Reload spell_required table.

    reload spell_scripts

        Level : 3
        Syntax: .reload spell_scripts Reload spell_scripts table.

    reload spell_target_position

        Level : 3
        Syntax: .reload spell_target_position Reload spell_target_position table.

    reload spell_threats

        Level : 3
        Syntax: .reload spell_threats Reload spell_threats table.

    reload trinity_string

        Level : 3
        Syntax: .reload trinity_string Reload trinity_string table.

    reload waypoint_scripts

        Level : 3
        Syntax: .reload waypoint_scripts Reload waypoint_scripts table.

    reset

        Level : 3
        Syntax: .reset $subcommand Type .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands

    reset achievements

        Level : 3
        Syntax: .reset achievements [$playername]

        Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.

    reset all

        Level : 3
        Syntax: .reset all spells

        Syntax: .reset all talents

        Request reset spells or talents (including talents for all character’s pets if any) at next login each existed character.

    reset honor

        Level : 3
        Syntax: .reset honor [Playername]
        Reset all honor data for targeted character.

    reset level

        Level : 3
        Syntax: .reset level [Playername]
        Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.

    reset spells

        Level : 3
        Syntax: .reset spells [Playername]
        Removes all non-original spells from spellbook.
        . Playername can be name of offline character.

    reset stats

        Level : 3
        Syntax: .reset stats [Playername]
        Resets(recalculate) all stats of the targeted player to their original VALUESat current level.

    reset talents

        Level : 3
        Syntax: .reset talents [Playername]
        Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character’s pets if any.

    respawn

        Level : 3
        Syntax: .respawn

        Respawn all nearest creatures and GO without waiting respawn time expiration.

    revive

        Level : 3
        Syntax: .revive

        Revive the selected player. If no player is selected, it will revive you.

    send items

        Level : 3
        Syntax: .send items #playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN]

        Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.

    send message

        Level : 3
        Syntax: .send message $playername $message

        Send screen message to player from ADMINISTRATOR.

    send money

        Level : 3
        Syntax: .send money #playername “#subject” “#text” #money

        Send mail with money to a player. Subject and mail text must be in “”.

    server

        Level : 3
        Syntax: .server $subcommand Type .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands

    server idlerestart

        Level : 3
        Syntax: .server idlerestart #delay

        Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.

    server idlerestart cancel

        Level : 3
        Syntax: .server idlerestart cancel

        Cancel the restart/shutdown timer if any.

    server idleshutdown

        Level : 3
        Syntax: .server idleshutdown #delay [#exist_code]

        Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.

    server idleshutdown cancel

        Level : 3
        Syntax: .server idleshutdown cancel

        Cancel the restart/shutdown timer if any.

    server plimit

        Level : 3
        Syntax: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]

        Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file

    server restart

        Level : 3
        Syntax: .server restart #delay

        Restart the server after #delay seconds. Use #exist_code or 2 as program exist code.

    server restart cancel

        Level : 3
        Syntax: .server restart cancel

        Cancel the restart/shutdown timer if any.

    server set closed

        Level : 3
        Syntax: server set closed on/off

        Sets whether the world accepts new client connectsions.

    server set motd

        Level : 3
        Syntax: .server set motd $MOTD

        Set server Message of the day.

    server shutdown

        Level : 3
        Syntax: .server shutdown #delay [#exit_code]

        Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code.

    server shutdown cancel

        Level : 3
        Syntax: .server shutdown cancel

        Cancel the restart/shutdown timer if any.

    setskill

        Level : 3
        Syntax: .setskill #skill #level [#max]

        Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.

    showarea

        Level : 3
        Syntax: .showarea #areaid

        Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.

    tele add

        Level : 3
        Syntax: .tele add $name

        Add current your position to .tele command target locations list with name $name.

    tele del

        Level : 3
        Syntax: .tele del $name

        Remove location with name $name for .tele command locations list.

    ticket delete

        Level : 3
        Usage: .ticket delete $ticketid.
        Deletes the specified ticket permanently. Ticket must be closed first.

    unaura

        Level : 3
        Syntax: .unaura #spellid

        Remove aura due to spell #spellid from the selected Unit.

    unban

        Level : 3
        Syntax: .unban $subcommand Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands

    unban account

        Level : 3
        Syntax: .unban account $Name
        Unban accounts for account name pattern.

    unban character

        Level : 3
        Syntax: .unban character $Name
        Unban accounts for character name pattern.

    unban ip

        Level : 3
        Syntax : .unban ip $Ip
        Unban accounts for IP pattern.

    unbindsight

        Level : 3
        Syntax: .unbindsight

        Removes bound vision. Cannot be used while currently possessing a target.

    unlearn

        Level : 3
        Syntax: .unlearn #spell [all]

        Unlearn for selected player a spell #spell. If ‘all’ provided then all ranks unlearned.

    unpossess

        Level : 3
        Syntax: .unpossess

        If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.

    wchange

        Level : 3
        Syntax: .wchange #weathertype #status

        Set current weather to #weathertype with an intensity of #status.

        #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.

Administrador

    account create

        Level : 4
        Syntax: .account create $account $password

        Create account and set password to it.

    account delete

        Level : 4
        Syntax: .account delete $account

        Delete account with all characters.

    account onlinelist

        Level : 4
        Syntax: .account onlinelist

        Show list of online accounts.

    account set gmlevel

        Level : 4
        Syntax: .account set gmlevel [$account] #level [#realmid]

        Set the security level for targeted player (can’t be used at self) or for account $name to a level of #level on the realm #realmID.

        #level may range from 0 to 3.

        #reamID may be -1 for all realms.

    account set password

        Level : 4
        Syntax: .account set password $account $password $password

        Set password for account.

    achievement

        Level : 4
        Syntax: .achievement $subcommand Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands

    achievement add

        Level : 4
        Syntax: .achievement add $achievement Add an achievement to the targeted player. $achievement: can be either achievement id or achievement link

    character deleted delete

        Level : 4
        Syntax: .character deleted delete #guid|$name

        Completely deletes the selected characters.
        If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.

    character deleted old

        Level : 4
        Syntax: .character deleted old [#keepDays]

        Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option ‘CharDelete.KeepDays’. If referenced config option disabled (use 0 value) then command can’t be used without #keepDays.

    character erase

        Level : 4
        Syntax: .character erase $name

        Delete character $name. Character finally deleted in case any deleting options.

    server exit

        Level : 4
        Syntax: .server exit

        Terminate trinity-core NOW. Exit code 0.

    server set loglevel

        Level : 4
        Syntax: .server set loglevel #level

        Set server log level (0 – errors only, 1 – basic, 2 – detail, 3 – debug).
Ajuda?

Até mais.

Fox


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Re: [Resolvido] Comandos de gm wow 3.3.5a

Mensagem por feelp em Sab 1 Set 2012 - 21:56

#Resolvido , Valeu
:D

feelp


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Re: [Resolvido] Comandos de gm wow 3.3.5a

Mensagem por Erictemponi em Sab 1 Set 2012 - 22:17

Tópico Trancado e Movido para: Dúvidas Resolvidas

Erictemponi


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Re: [Resolvido] Comandos de gm wow 3.3.5a

Mensagem por Conteúdo patrocinado Hoje à(s) 11:36


Conteúdo patrocinado


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